Showing posts with label Multiplayer. Show all posts
Showing posts with label Multiplayer. Show all posts

Friday, September 7, 2012

Dead Rising 2 Review Multiplayer


Dead Rising 2

Information

Supported on Dingplay:Yes
Genre: FPS, Driving, Motorcycling
Max. Online Players: 4
Leaderboards: Yes
Private Games: Yes

Summary

18 and over only
Take as much time as you want to verify the scores
Have three random rounds then a final round as well (Slicecycles) to determine winner
Can choose opponents in a private game or enter a public game
Ranked and unranked matches

Modes

Ramsterball

A game of tag where the person who is 'it' racks up points by hitting bumpers and avoiding contact with others. Frustrating camera angles when playing mean it is difficult to see where other opponents are. Also passing of the tag is somewhat arbitrary as contact is sometimes made but the person who is 'it' doesn't change hands. Evade your opponents more easily by hiding behind bumpers where possible, and circling the arena at speed.

Zomboni

The aim of the game is to mow down zombies and shoot their zombie juice into any of the four target mouths that surround the playing arena. The mouths on the outside open and close with the player only scoring when the mouth is open and where the player has enough zombie juice in the tank. It can be frustrating attempting to get near the mouths at times.

Stand Up Zomedy

Dead simple concept, accessorize the zombies that are wandering around the arena with your own coloured items. Get bonuses by putting three different accessories on a zombie, or stopping someone else getting three different items on a zombie. Try to go back to zombies you've accessorised before, as you get more points when you add items to them, rather than aimlessly wandering around putting items on random zombies. Not one of the more exciting games.

Headache

Put hats on numerous zombies and then remove the hats by pressing a button located towards the outside of the arena. The more hats that are placed on the zombies before pressing the button means bigger scores. So continually putting hats on zombies and clearing them straight away doesn't pay. Like Stand Up Zomedy, not much excitement to be had.

Ball Buster

looks like Celebrity Squares but with zombies. Doors open on a panel grid to reveal zombies, you gain points by shooting the zombies before other opponents. The trick is to focus in on a particular area rather than attempting to cover all the squares, thus giving you more chance to react quicker than your opponents. One of the better games available.

Bounty Hunter

First person sniping of zombies on an elevated platform. The aim is to shoot as many zombies as possible. There is also a jackpot target that pops up in the centre of the arena. The best tip is to aim for the entrances at the far corner of the arena where the zombies are filtering out. Aiming in the direction of the entrance means that you don't have to be particularly accurate to score well, just aim in that vicinity to rack up the points. Aim for the zombies with bonus signs above their head as priority.

Pounds of Flesh

The game involves flicking zombies onto a skip located in the middle of the arena. The heavier the zombie, the more points you gain. Try and take decent straight runs ups to score well. Restocking the zombies frequently after each punt ensures you don't have to be too accurate to score well.

Master Shafter

The aim of the game is to run to targets that randomly spawn and then attempt to key in the button combinations faster than your opponent.

Slicecycles

The final round of online matches. Mow down as many zombies as possible in the allotted time. Time penalties apply for performance in previous rounds, the lower the score in previous rounds the more waiting time at the start gate whilst your opponents gather points. In reality the time delay does little to deter high scoring of points. Getting the bonus zombies is crucial as they yield a much higher score than the 'normal' zombies. The trick is to aim for these bonus zombies and don't overshoot the area where the zombies are located, as there are no zombies on the outside of the arena. Quickly turn round when you are heading towards the point where there are no more zombies towards the outside of the arena and skid into the remaining few zombies. Then plow through the zombie field again repeating the process above.

Positives and Negatives

Positives

Easy to get a game started
4 players maximum works well
Some fun games - notably Slicecycles, Ball Buster, Bounty Hunter
Synergy with single player game - 'cash out'
Decent variety in game types
The games are just the right length, being completed within a few minutes

Negatives

Can't vote or choose games to be played
Not all of the games are fun to play, most notably Stand Up Zomedy and Headache
Too much emphasis on last round (Slicecycles)
Time penalty in last round meaningless
Each game takes a few attempts to get used to it
Any lag can be crucial in a round




SUMMARY

For actual gameplay footage, helpful videos on Dead Rising 2, and more information go to http://dingplay.com and click on reviews, making sure to follow the relevant link. Play for cash and great prizes on Dead Rising 2 and over 200 other online video games. There are 100s of free games to play on the site, as well as spot the ball and lowest unique auctions for cash and prizes. Plus lots more!

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Friday, December 23, 2011

Modern Warfare 2 Vs Battlefield - Bad Company 2 - Which Has Better Multiplayer Gameplay?


This is an argument which I have listened to for the past several months now, and both sides have pretty points (they are BOTH great games).

There are a LOT of variables in these games, but we are going to stick to 5 basics in this comparison. So let's start with:

* Weapons-Lots of great choices for both games, no doubt about that. BBC2 has more choices of guns, but the customization options in MW2 are far superior. Another point to make is the sound the weapons in BBC2 are AWESOME!The weapons in MW2 have less recoil, and function more smoothly. Also it seems easier to successfully use the variety of weapons for each skill class (or kit in BBC2) in Modern Warfare 2 than in Battlefield:Bad Company 2. It is tougher to level up in BBC 2 if not playing the assault kit, and this becomes a problem later on when most of the team is all assault class.

Winner: Modern Warfare 2-Overall this is a really close call, but I personally give this one to Modern Warfare 2. Mainly because of the greater consistency in kill ability between classes and greater customization options.

* Variety-Modern Warfare 2 multiplayer modes include: Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag, and several other customizations of these gametypes. Battlefield: Bad Company 2 multiplayer modes include: Conquest, Rush, Squad Rush, and Squad Deathmatch.

Winner:Modern Warfare 2-Lots more variety of online game play for sure.

* Vehicles-No Brainer here! The only vehicles you get to ride/drive in MW 2 are for kill streaks, and even then not for very long. BBC 2 has gun boats, tanks, trucks, jeeps, helicopter's, and more. Top that MW 2! Hey Infinity Ward; why no vehicles for MW 2?

Winner:Battlefield:Bad Company 2. Sadly the only game even competing in this category.

* Maps-An interesting comparison her, as both games have lots of quality maps with plenty of open terrain and a variety of desert, jungle, and urban settings. The maps and buildings on MW 2 are more detailed, however they are far less destructible. One great thing about BBC 2 are the great explosions, and while there are too many empty buildings in BBC 2, it's fun to blow them up! Another feature to notice is there are lot's more places to hide (for you campers) in MW 2, especially outside.

Winner:Modern Warfare 2-Much more detailed and realistic maps overall.

* Exploits, Cheating, Noob-Tubing, Host Migration-For me this section is by FAR the most problematic where MW 2 is concerned. Once in awhile is OK, but after 5 to 10 minutes of being constantly bombarded with rockets and grenades, it gets really old. It would be nice if the game stopped pausing to migrate host's every 21/2 minutes also, as it is common for this to occur 2-4 times a match. Something else which I have noticed a lot in the last 2 months in MW 2:yesterday I started a game of team death match. Immediately I am spawned into the last 30 seconds of a match on the losing team, with a helicopter flying over the spawn point killing players. After being INSTANTLY spawn killed twice in about 25 seconds, the whole game is now over with a loss on the record books. Uhh, yeah. This makes me want to throw the controller against the wall and scream!These are some of the nuances which rarely seem to happen in BBC 2; although to be fair MW 2 has a lot more players.

Winner:Battlefield Bad Company 2-Once again hands down. Because if I see one more kid in Modern Warfare 2 with a hacked gamer tag with the little controller buttons in it, I will go berserk!

Overall Winner: Call of Duty:Modern Warfare 2!This is a tough call and really just personal opinion, but the addicting leveling up system and the incredibly smooth player control featured in COD is the primary reason for this decision. Although quite frankly if the other nuances described at the end of this article are not fixed soon, I may change my mind about this!




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Thursday, December 15, 2011

Review of Uncharted 2 Multiplayer - After 2 Months of Solid Play


Another look at the "Game of the Year" and it's ever-updating multiplayer after two months.

It's been about two months now since Uncharted 2 was released and the second round of Nathan Drake's adventures commenced. Superior voice acting and seamless in game cutscenes and storytelling have set this game upon a pedestal that would truly take alot to topple. Furthermore, this game was just awarded Game of the Year at the VGA's, a title which most would not attempt to argue. You've heard it before and you'll hear it again: the game is good. I wanted to take a moment to revisit it though; for one, because it just won Game of the Year. For two, I recently achieved this beast's platinum trophy as did Johannes, and for three, because more than three of your fellow Gamerator's staff have not stopped playing this since October. It's safe to say we've got a significantly more seasoned outlook on Uncharted 2: Among Thieves. Let's focus on what the real gold is here: TEH MULTIPLAYARING.

Updates and Patching - Naughty Dog is doing this thing RIGHT. Since the game's release, they have been very actively engaged in the multiplayer community. They had a Halloween double exp weekend in which everyone looked like skeletons (skelzor) or dead men (the dead explorer). They had a thanksgiving double exp weekend in which everyone was Donut Drake or Donut Lazarevic (rather rotund versions of said characters). They had even still, an experimental weekend in which for the whole weekend everyone had 65% of their normal HP across all matches. This changed alot of things, for better or worse. It's biggest effect on the game in my opinion, was adding some power to the AK, making it easier to kill with it. It also removed a significant portion of Shotgun/Pistol/Hammer 1 shot kill spamming "exploits" (NOT REALLY AN EXPLOIT. THIS IS IMPORTANT TO NOTE.) This is because those weapons primarily get their strength from close range kills, and with the 65% health system in place, it was often too hard to get in close enough for the kills. Experimental weekend left players fundamentally torn, but the basic conclusion is this: If you're more into long gun action, the lower health is for you. If you find it fun to spaz around the map with a shoddy, never stop moving, running in constant circles, the current health system is for YOU.

Levels - After awhile of playing Uncharted 2, you will realize it's multiplayer map system is very reminiscent of Halo in the sense that knowing where to pick up weapons and grenades will be a huge help. Before you snarl your nose (I know a good many people dislike styles like this, as they greatly discourage newcomers at every turn) let me first say that it's okay! There's lots of variety in the weapons, and they aren't hard to find. They're placed where they're placed to actually promote the flow of battle in levels. For instance you may be competing against a group of guys for the rocket launcher, but it doesn't really turn the tide of the battle once someone gets it, because it only has two shots. Naughty Dog also released a new level, called The Fort. This level is based off of Uncharted 1! All levels in Uncharted2 have interactive events, whether it be a tank rolling through or a helicopter flying overhead. In the Fort, the event is the plane crash from Uncharted 1. Pretty cool fan service there. There was a glitch in the Fort level where players could go inside a wall and thus forth be able to shoot anyone anywhere on the map, through walls. Naughty Dog patched this within days.

Game Modes - The sheer volume of game modes available is almost overwhelming! They have everything you could think of (except free-for-all) and then some modes you never would have expected. Recently they had an update adding a matchmaking playlist devoted entirely to plunder, a capture the flag type scenario in which there is only one flag. I have never been much for competitive shooter CTF but Plunder is absurdly fun. I also find that you will encounter higher level players in plunder, but this is probably because Plunder often yields the most Gold per match. Gold not only directly equals exp, but is used to buy new skins, upgrades, boosters and taunts. More on this later.

Stat Tracking - ALSO in a recent update (yeah, they really have done quite a bit, I'm telling you) they added an in-game stat tracking system. This ranks you, your kills, deaths, K/D Ratio and tons more, on a global list and a friends list. It's fun to compare and check out your scores every so often, and adds alot of depth and meaning to matches if you ask me. Furthermore, on Naughty Dog's site, you can log in using your PSN ID and see even more detailed stats about your mulitplayer exploits, from your most used type of gun, to individual kills and deaths with every weapon, very much like Bungie does for Haloers.

Video Recording - Uncharted 2 doesn't stop at stat tracking. It records every game you play, viewable in any way possible. You can watch anyone's performance in the game, from any angle, at any speed. The PS3 will save your last 20 games, and after that, they will be deleted. So at any point you can go back and browse your past 20 games and watch them, or lock them, so they wont be deleted. To take it a step further, Naughty Dog has an upload system, where you can upload your absolute favorite replays to be stored on their server. I find that the Cinema feature gains more and more steam as you develop more as a player. I know I've got a couple of replays of us going on a TEAR, and they are fun to watch.

Perks - Adding yet another layer of depth to the game is the booster system. Since there are so many types of game modes, you may find yourself swapping out your boosters quite often. For example, in a pistols only match, you would definitely want to have the increased Pistol aim "Sure Shot" equipped. There are a large variety of these boosters (although they can unlock pretty damn slow based on leveling), such as Treasure bearer: Carry the treasure faster in Plunder. One supremely smart idea that is implemented here for high level players are boosters that have negative effects, such as no aiming blindfire reticle, every gun has half ammo, and others. Performing certain feats while using these (un)boosters gains the player a significant sum of gold, which would be very appealing to high level players. This is like a built in handicap system! Genius! The high level players intentionally weaken themselves in order to promote challenge and personal gain.

If you have Uncharted 2 and haven't gotten into the multiplayer very much, I would very much encourage it. There's a lot of solid multiplayer games out there, and I just don't think this one should be overlooked just because it's not FPS. It's every bit as deep and entertaining (some would say more so). If you haven't yet played Uncharted 2, then I consider you lucky, because now you get to go experience it for the first time. If you do have Uncharted 2, and you do play multiplayer, I implore you to leave a comment with your PSN ID, so we can start rolling through some plunders.




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Top Multiplayer Games For 2010


Among players and developers, the industry of multiplayer video games is widely popular. There are many games that will be popular throughout the year 2010. There are a wide variety of multiplayer games that have different price ranges, themes and styles. The most popular multiplayer games have different genres which include first person shooters (FPS), Massively Multiplayer Online Role Playing Game (MMORPGs) and Real Time Strategy (RTS). Each genre has different popular MMORPGs. Different multiplayer games based on these genres can be found, not only for the computer but for gaming consoles as well.

The genre which has the most popular multiplayer games is massively Multiplayer Online Roleplaying Game and it is the most profitable genre for gaming companies. Titles like Everquest, Warcraft, Start War Galaxies, Guild Wars and Matrix online are the popular multiplayer games that belong to this genre. These games attract a huge number of gamers throughout the world and normally gamers pay a monthly fee in order to play them online. However, the game which does not charge any fee is Guild Wars but it also boasts lower population of gamers as compared to other games. There are over 400,000 players who play Everquest and World of Warcraft claims to have six million players.

Another genre which can be played on the computer as well as on a console is first person shooters. The games which are considered to be popular in this genre are Battlefield 2, Counter Strike, Quake 4 and Halo 2. In this type of multiplayer game players compete with each other in MMORPGs such as capture the flag, etc. These games are normally set in a futuristic setting.

The multiplayer games which are popular in Real Time Strategy genre are Warcarft III, Lord of the Rings - battle for middle earth and Starcarft. In these types of games players usually control an entire army in order to compete against each other. There are a variety of troops and settings available in Warhammer titles which range from orcs to elves to space marines and alien monsters. These games are around for many years and continue to be among the most popular titles in 2010.

Apart from these bigger games there are small multiplayer games also like casino games, puzzle games, role playing, text based games etc. By paying some fee, gamers are able to play these games. Some online casino games allow free play but there are some games that offer real money betting.

The above mentioned games are the ones that are considered to be popular in 2010 and even in coming years. Some are free while for others, you have to pay some fees. These are just some of a number of different games available for both the console and personal computer. New games are also coming out on frequent basis.




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Tuesday, December 13, 2011

Top Ten Multiplayer Games


Multiplayer games are so fun because they challenge the players to play with or other players, create a strategy and new tactics in different settings. Create an empire, fight aliens, defend you city are only a few of the fun reasons people love to play multiplayer games. With their popularity, there are many bad copycats of the best games and it can be difficult to differentiate the best for the bad ones. Here are the top ten multiplayer games.

Starcraft - With over 40 games awards, needless to say that StarCraft is one of the most played multiplayer game ever. Real time strategy time at its best.

Warcraft III - Be an orc, a humans, an undead, or become a night elf, in this world where only the ruthless survive.

Diablo II - Join million of players to destroy the demon in this diabolical world. Engrossing story line that may cost you many nights of sleep!

Half-Life - Half Life brings gaming to a new level. Immerse yourself in this intense game experience, with scary and frightening moments and twists.

Tribes 2 - Our readers have applaud both the quality of gaming offered by Tribes and Tribes 2, but the sequel leads with a strong unanimity over the original game. Good graphics, excellent gameplay with tons of complex and varied strategies and tactics is what makes this multiplayer game one of the best on the market.

Age of Empires II - In the age of knights and princesses, the player is King. A true classic every multiplayer gamers should own.

Battlefield 1942 - This WWII FPS multiplayer games will make you wonder why you lost so much time trying other games... Choose your field of action: North Africa, South Asia Pacific, Western Europe, and Eastern Europe.

Unreal Tournament - First person shooter has never been more action-filled and bloodier! A mind-bogglingly story, where you ambush the enemy and gang up on them.

Total Annihilation - Some call it the next RTS generation of its time. Use medium to long-range planning to battle on ground or on waters with submarines and destroyers.

Counter Strike - Best team-based gameplay that creates a matchless FPS game with a depth of realism yet to beat. A must have item FPS gamers.




For more information about gaming, check out Top10 Multiplayer Games at http://www.consumertop10.com/





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The World Within Or Online Multiplayer Games In Depth


For most of the 20th century, life used to be rather simple for most people. There was school, college, work, retirement. Along with that you had hobbies like cars, bowling, or gardening. The former was more or a less of a chore, the latter the fun stuff you did in your free time, usually together with local friends from the same neighborhood. This was basically the same as a thousand years ago. For a few lucky people the two areas overlapped and they could do the stuff that they liked as their main job.

Now, in the last 10 years of the 20th century, as well as in the first few years of the 21st, this has been changing rather dramatically. The reason is the rapid technical progress, both in the wide area network and computing power areas. Contemporary hardware can animate very detailed and realistic graphics fluently, and transfer data on the movements and actions of hundreds of objects and characters around the world in milliseconds (although, unfortunately, the speed of light still remains a limiting factor). This has led to an explosion in the availability and quality of online games, with the newest generation like Counter-Strike and World of Warcraft becoming a phenomenon no longer limited to any particular social class, but rather an all-encompassing cultural element in the industrial countries.

Increasingly, parents find that their children spend a lot of time playing some of those games, and more and more people come in contact with them. This leads to people wanting objective information, which is in practice not easy to obtain. Most articles about these games are either written by rather clueless journalists who have never or hardly played the games in question and therefore mainly focus on scandalous negative side effects, or by enthusiastic fans who dive deep into the technicalities and don't mention the real world consequences much. This article tries to bridge the gap - it describes the currently most important types of online games and looks in detail at the social relationships behind them. The authors have been longterm players for years and therefore hope that they can address the issue in considerably greater depth and detail than most journalists (however, you won't find detailed technical facts here since it is not in scope of this article).

There are basically three main types of multiplayer online games:

First-person shooters (FPS) where the player sees everything through a (usually temporary, just for the online session or less) character's eyes and his gun's barrel. This category still remains predominant in total worldwide player numbers (according to Valve, Counterstrike is currently still the most popular online multiplayer game). Some of the other examples include Quake, Unreal Tournament, and Doom3.

Strategy games are the the second main category. Usually similar to FPS games in the round/session-based style of play, in these games the player usually does not have any single entity, but rather commands a number of troops of some kind against other human opponents. There are also various options where one can both play with other humans against the computer etc. Games of this kind include Starcraft, Warcraft III, Age of Empires and many others.

The last group, the MMORPG (Massively Multiplayer Online Role Playing Games), is the area which popularity has really exploded in the last few years. Here, the player obtains a permanent character (or entity) or several which can evolve and be equipped with various gear, and undertakes adventures in a large world full with other players. This is probably the most promising group since it resembles the real world most, and it has also been the fastest developing recently. The currently most prominent games in this category are World of Warcraft, Final Fantasy XI, Guild Wars, Everquest II and Lineage II.

FPS

In first-person shooter games, the basic principle is simple. Shoot or be shot, kill or be killed. Starting with the original Castle of Wolfenstein and Doom, these games have developed to a level of frightening realism mainly for men living out their ancient predatory and fighting instincts (according to some surveys, there are about 10 times as many male as female players in average FPS games). One of the recent milestones in this category, Doom 3 is a game which is psychologically scary even to adult men with the highly detailed and realistic monsters suddenly attacking from dark corners. However, once these games take to the online multiplayer stage, their focus shifts a little. The goal is no longer to scare the pants off the lone player in his dark room, but rather to provide a fun platform for competition between many players of different skill. The most popular online game in this category is still without doubt Counter-Strike - a game which has received much negative fame because of various school shootings done by Counter-Strike players, yet still remains a highly captivating pastime for millions worldwide. It is a fan modification of Half-Life, a Valve game, and a team game in its core: one team is the "terrorists", the other the "counter-terrorists", and the play is round-based: at the start of a round, each team member receives an identical (except for clothing) avatar, picks some weapons, and the the two teams clash in combat until either a bomb is placed or everyone of one team is dead (there are also variations like "capture the flag" etc).

There are numerous reasons for the massive popularity of Counter-Strike. The game rounds are short-term in nature and don't require much time. It is comparatively realistic - weapons existing in reality like the M-16 or AK-47 are used in the game, and even one shot may be enough to kill. Also, it is easily accessible - almost everyone can install and run a Counter-Strike server, and there are many thousands of them in the world online at any given time. Although the basic game does not lead to social interaction deeper than a quick chat, the grouping of people around some specific favorite servers and the wish to play better, which inevitably requires solid teamplay, has led to the phenomenon of so-called "clans", or dedicated player groups, which usually have their own server where they train. A competitive clan will usually have requirements for people wanting to join - a certain skill level, or some minimum playtime - and most serious clan players play at least several hours a day. Dedicated clans will also sometimes meet in real life to discuss strategies and generally have fun, which is not much different from most other groups of people with similar hobbies, like e.g. stamp collectors or RC model builders. Since many servers are regional, mostly there are same-country and often even same-neighborhood people on the same server, which of course makes meeting in real life easier as well.

The picture is roughly comparable in the other FPS multiplayer games like Quake 4 and Unreal Tournament, with the main difference between that the latter are less realistic and include sci-fi weapons like laser guns and such. They are also typically much faster, with frantic movement (means, being hard to target) being highly important to survival, which is a concept rather different to Counter-Strike where sometimes the top scorers just sit in one place with a sniper rifle. However, a thing common to all FPS, mouse control is highly essential. Skilled FPS players develop extremely good mouse control (conventional mice no longer being good enough for them led to the development of a whole new segment of gaming mice) and have reaction times below 0.1 seconds. The numerous stress peaks and drops, lack of time between rounds, and the frantic gameplay often leads to additional addictions, though - many of the hardcore FPS players are chain smokers, fast-food eaters, coffee addicts, or all of it combined. There are worldwide tournaments held for most of the established FPS, and the current champions are mostly from Europe or the US.

Strategy games

The picture is a bit different with strategy games. Usually they are less frantic and leave much more room for logical thinking (of course, the classic board games like chess or Go also have major online playing facilities nowadays, but they cannot really be called multiplayer games since there is little to none team aspect, it's just one-on-one most of the time). A typical example is Warcraft III, which is the most recent in the Warcraft realtime strategy game series by Blizzard. It is played on the so-called Battlenet, a major online gaming hub by Blizzard, which also serves other strategy games like StarCraft. In Warcraft III it is possible to play both random opponents matched to you approximately by skill, either one on one or in teams of up to 4 on 4, or play others in pre-arranged teams. As in FPS games, there are also clans in Warcraft, which in this case are even explicitly supported by Battlenet. This and the very immediate visibility of someone's skill level (basically, his win/loss ratio) gives rise to much competition between dedicated players for the top ladder (ranking) spots. Unlike geographically uniform games like Counter-Strike with tens of thousands of servers, Warcraft has just a handful of large servers, each for a certain area of the world (e.g. Americas, Europe, Asia). Interestingly enough, most strategy games are dominated by Asian, especially South Korean, players, where online multiplayer games have been a very major part of the culture for years already. The professional South Korean Starcraft and Warcraft tournaments are major events with hundreds of thousands of live spectators, played on an extremely competitive level, and broadcasted on TV, and the top players have practically celebrity status and incomes in the six-figure range and higher.

Since the popular strategy games are usually also just round-based, there is not very much room for social interaction apart from an occasional chat. Strategy players are probably a bit older than FPS players on average, mostly between 16 and 35 in the Western societies.

Massively Multiplayer Online Role Playing Games

MMORPGs are the final and by far the most complex group in our classification. They are something like little worlds within themselves, often resembling scaled-down copies of the real world, yet different as well. The two leading MMORPGs as of the time of writing are probably World of Warcraft (WoW) and Final Fantasy XI (FFXI) , each with millions of active players worldwide. The distinctive difference between MMORPGs and the other kinds of online multiplayer games is that RPGs are not round-based, and do not have a time limit or any specific goal to achieve. They are just there to be explored along (or sometimes against) other players. The key concept is that each player chooses a single virtual avatar which is at first rather weak (low-level) and starts in some safe basic area of his choice. The current MMORPGs all offer a rich palette of races and locations to start with. Usually, to be able to explore the world, the character must be made stronger, which is typically achieved by killing some kind of virtual monsters repeatedly, at low levels usually alone, later in a group. You can also do "quests" - tasks given to you by an in-game character - for various rewards and with various degrees of difficulty.

Current MMORPGs are very large and highly complex. Even fully exploring their worlds can take years, and trying out all the playstyles and options is almost impossible. There are lots of different strategies for doing quests and winning difficult battles, and organizational and managemental skills become essential in major conflicts where sometimes hundreds of people are involved at once. Those large-scale groups already resemble something like real-world armies, with a defined command structure and squads with some special tasks each. This is something entirely new - nothing of comparable scale and complexity has been there until just several years ago - and the scale is likely to become ever greater.

An impressive fact is the extreme internationality of MMORPGs. A little less obvious with WoW, since it is also Battlenet-based and uses the regional server concept, it is highly apparent with Final Fantasy XI, which does not distinguish any regions - each of its servers has people from the entire Earth. Most players come from Japan (where the game originates from), many from the US and Europe, but it is possible to meet people from too many countries to list here, almost every corner of the world being represented. An interesting side effect is that one comes in contact with numerous cultures and customs and many different languages. Some anecdotal stories from the authors' own experience include a maid coming in to clean an Egyptian player's room at the wrong time, relaxed Moroccan players sipping on a water pipe in an Internet cafe while playing, and a Canadian PhD student surveying the attitudes of gamers for her thesis work.

Another positive thing about MMORPGs is that they encourage making friends and teamplay very much. It may be possible to do a lot alone (although not in all RPGs), but a well-matched group can do much more. Therefore, social skills like making contacts and keeping them are substantial in MMORPGs. Since the player is hidden behind his avatar, the threshold to approach someone you don't know is a lot lower than in real life, which makes them a good playground for shy people. The authors know of several real-life relationships that initially started with the players liking each other in the game and then finding out they liked each other in real life as well. Of course, the chance for a mess-up is much higher here as well - after all in real life it's unlikely you date someone who looks cute for a while, only to find out he's a chain smoking guy in his 30s. However, still, interestingly enough, MMORPGs are relatively much more popular with women when compared to FPS or strategy games. That is probably because there's a lot of social interaction within them - you make friends who you see and adventure together a lot, and there's a lot of talking and personal information being exchanged - something almost entirely missing from most other multiplayer games.

The clan idea from FPS and strategy games is even much more emphasized in MMORPGs. Guilds in WoW and linkshells in FFXI are major social entities, with their members meeting each other daily for years. The real-life meetings of large guilds or linkshells are worldwide events, with people coming together from many different places. Linkshell friendships sometimes last for years. On the downside, this means that one can get hurt as well in the game - a fact that many people unfamiliar with the whole phenomenon often fail to understand. "It's just a game", they say. On the one hand, they're right. Yet on the other hand, if it is possible to make new friends through these games, who become real-life friends as well, one should realize that it is quite possible to get friendships broken by them as well, for instance when being disappointed by people one had trusted. This is also something almost unique to MMORPGs - there has never been so much reality in a virtual world before. Talking of that, one should mention another peculiar aspect of those games - the equipment hunting. As the avatars are the same (or similar) for everyone, the gear or equipment that a player has basically measures his social status, much like a car or money in real life. Players with very rare, "godly" gear, are admired and envied by many people with regular equipment. Since that is something most people like, and, as mentioned, the thresholds for doing things are so much lower than in real life, many nasty things have been done in order to obtain gear. Again, here the RPGs are almost like a mirror of real life, condensing down the more hidden similar issues there to a more compact and visible form. In a way, it is a pretty interesting experience and can teach one a lot about people. It just becomes clear much faster who is worth what. A related trait of these games is the emerging RMT (Real Money Trade) industry, which basically thrives on selling virtual game money and items for real money, and for some games has reached revenues comparable to the per capita gross national products of European countries. Here one can see the blurring of the distinction between work and playing - many people don't play for fun anymore. They earn money by "camping" (sitting at the same spot all day) special monsters and selling the dropped items. It turns out it is possible to earn sizable amounts with that - more than a regular hard job in some countries would pay.

To summarize, online multiplayer games are a very large and ever increasing phenomenon. Very addictive, and easily able to occupy a player for years, they are perhaps becoming the major modern escape-from-reality tool of the next generation. Certainly, they have their drawbacks, and not too few. However, if seen as an alternative to TV, MMORPGs are definitely more worthwhile, in the authors' humble opinion.




The authors are experienced gamers and alongside with their work as co-founders of a web design and development company ([http://www.s-kaze.com]) still enjoy an occasional round of play.





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Saturday, December 10, 2011

Mastering Multiplayer Gaming


Most people who play multiplayer games online don't notice the subtle hints and tricks that can easily turn you into a master gamer. Much like a grand master at chess there are certain ways of analyzing the playing field that will allow you to dominate all challengers. Since there is such a huge amount of online multiplayer games telling you how to play a single game won't help you much. So, I'm going to attempt to show you how you can analyze genres in general and include a few game examples as well.

Let's start with FPS games using Team Fortress 2 as an example. First let's talk about maps and how you can use what the designer intended to help you play better. Good map designers understand the needs of the players and create their maps around this. For example, in TF2 every quality map will have a "health track" you can run to constantly pick up health packs. Most players will remember where a health pack is. To take it a step farther though think about where 2-3 health packs are and how you can quickly travel between them. Simply run "laps" to each of these health packs fighting along the way and you will gain an immediate advantage. Not only will you always be at full health when engaging an enemy but if you're losing you should be close to picking up another health pack which will give you a much needed boost. Map design always has spots and paths that are specifically designed to be used by players to gain an advantage. Find these spots and use them whenever you can.

Now I'll give you an example in MMORPGs using WoW as an example. If you're still clicking your abilities then you are at a huge disadvantage to other players. You NEED to learn how to use WASD movement keys and the 1-0 keys for abilities. No more using the mouse except for turning which you should always be using anyway. Having your movement keys next to the spell hotkeys will give you the advantage of being able to move while using abilities without stopping to click or move your hand across the keyboard. Also, using the hotkeys instead of the mouse means you can spam over and over while moving so that your abilities will be used the instant they become available.

Simple analysis of your play style and the game environment will give you a critical edge in online multiplayer games. Use these examples and see what else you can notice in your favorite game that will give you a small edge. Even though it's a small edge it will have big results.




If you enjoyed this article check out my video game blog [http://360bracketz.com] called 360bracketz [http://360bracketz.com]





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Gaming Alone - The Problems With Multiplayer on the Xbox 360


Multiplayer has always been a key part of game culture. Despite the many stereotypical opinions of the gamer as a recluse I have always found the experience to be an incredibly social one. In fact, as far back as I can remember the best games have always been the ones that can be played with a group of friends. So surely with the advances in game culture as they are today the possibilities for multiplayer experiences on the Xbox 360 can only be getting better?

It is true some aspects of the format are improving considerably. I can log on to Xbox Live any time of day and jump straight into a FPS (first person shooter) game with up to 24 different people. I can search the entire length and breadth of the world for gamers wishing to experience the same games I do. But what about playing a game with a group of friends in the same living room? It seems to me that if it's possible to coordinate multiplayer games across huge networks with people all around the world then in shouldn't be too much trouble to provide split screen play for a single console; perhaps not. It appears that games manufacturers have forgotten this waning area of consumption in favour of the glossy appeal of the online market.

This is not to say that there are no split screen multiplayer games available any more. Both the Guitar Hero and Rock Band series have been doing incredibly well out of this market and some of the bigger games like Halo 3 or Call of Duty 4: Modern Warfare still provides a single console multiplayer function but they are now in the minority. My request to games publishers for the Xbox 360 is simply this. When you next design your game, think of the group of friends sat around at home, looking for a game they can all play together but coming up dry. Surely that can't be too much to ask? The only other option is to buy a different make console.




On a more positive note the horizon for Xbox 360 looks awesome with Project Natal, Forza 3, Xbox360 deals and of course the new, Xbox 250GB Super Elite! See here for offer details and to buy Super Elite Xbox360.





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

Wednesday, February 9, 2011

Mastering Multiplayer Gaming

Most people who play multiplayer games online don't notice the subtle hints and tricks that can easily turn you into a master gamer. Much like a grand master at chess there are certain ways of analyzing the playing field that will allow you to dominate all challengers. Since there is such a huge amount of online multiplayer games telling you how to play a single game won't help you much. So, I'm going to attempt to show you how you can analyze genres in general and include a few game examples as well.



Let's start with FPS games using Team Fortress 2 as an example. First let's talk about maps and how you can use what the designer intended to help you play better. Good map designers understand the needs of the players and create their maps around this. For example, in TF2 every quality map will have a "health track" you can run to constantly pick up health packs. Most players will remember where a health pack is. To take it a step farther though think about where 2-3 health packs are and how you can quickly travel between them. Simply run "laps" to each of these health packs fighting along the way and you will gain an immediate advantage. Not only will you always be at full health when engaging an enemy but if you're losing you should be close to picking up another health pack which will give you a much needed boost. Map design always has spots and paths that are specifically designed to be used by players to gain an advantage. Find these spots and use them whenever you can.

Now I'll give you an example in MMORPGs using WoW as an example. If you're still clicking your abilities then you are at a huge disadvantage to other players. You NEED to learn how to use WASD movement keys and the 1-0 keys for abilities. No more using the mouse except for turning which you should always be using anyway. Having your movement keys next to the spell hotkeys will give you the advantage of being able to move while using abilities without stopping to click or move your hand across the keyboard. Also, using the hotkeys instead of the mouse means you can spam over and over while moving so that your abilities will be used the instant they become available.

Simple analysis of your play style and the game environment will give you a critical edge in online multiplayer games. Use these examples and see what else you can notice in your favorite game that will give you a small edge. Even though it's a small edge it will have big results.








If you enjoyed this article check out my video game blog called 360bracketz

Sunday, February 6, 2011

Top 15 Multiplayer FPS Action Games

These are in my opinion the top 15 multiplayer FPS action games at the moment:


1) Call of Duty 4: Modern Warfare


2) Battlefield: Bad Company 2


3) Call of Duty 2


4) Call of Duty: Modern Warfare 2


5) Counter-Strike: Source


6) Battlefield 2


7) Call of Duty


8) Wolfenstein: Enemy Territory


9) Team Fortress 2


10) Medal Of Honor Allied Assault


11) Call of Duty: World At War


12) Crossfire


13) Counter-Strike


14) Combat Arms


15) Half-Life 2 (All Mods)


These are the most played shooter games at the moment, therefore the most successful at this moment. Call of Duty 4: Modern Warfare has only been overcome by Modern Warfare 2, but this happened only for 1 or 2 days, when Modern Warfare 2 came out. MW 2 is a very fun game, with a lot of diversity and even though it's not as balanced as Call of Duty 4, it is definitely a very fun to play game.


At the moment, Call of Duty 4: Modern Warfare is the most played game on PC after World Of Warcraft. The same was Counter Strike 1.6 when it came out and it dominated the market for several years. Then, Counter Strike Source came out, basically the same game with improved graphics. Also, Counter Strike Source was the last game to hold the number 1 spot as the most played video game on PC before World Of Warcraft came out.


I think that if Valve would decide to release a new Counter Strike, it might become a "threat" to World Of Warcraft domination and it will take the number 1 spot as the most played fps or shooter game.


Another shooter that came out and quickly grabbed on of the top 3 spots is Battlefield: Bad Company 2. The question is now: How long is it going to last up there? We'll have to wait and see that.


The Call of Duty series have been very successful. Call of Duty and Call of Duty 2 were the ones to open the road to success for the following games. With its innovative game play, the ability to aim down the sight and the feeling you get while playing it, being in the middle of World War II, these 2 games have made history in the first person shooter games.


Wolfenstein is one of the greatest shooters there. A very original story with Nazi zombies as well as an interactive game play with a lot of visual effects, this game has made it into the top 15 most played fps games.


Crossfire and Combat Arms another 2 great fps games, each of them with a different story and a different set play. Different weapons, maps, game play but all of these create a great environment in both of these first person shooters.


In conclusion, I think all these games are great, each of them has something special and different to offer.

GAMERS FPS BLOG