Showing posts with label World. Show all posts
Showing posts with label World. Show all posts

Tuesday, September 18, 2012

Call of Duty 5 - World at War Review


With CoD4 being one of the most impressive and ground breaking releases in terms of photo realistic graphics, game play to die for and a storyline that was so involving it made you want run down to your local recruitment office and sign up! Cod5 had a very tough act to follow, but surely with a team that could put out a title like Cod4 they shouldn't have a problem right?

As soon as I heard they were returning the WWII and the Pacific Theater era I cried a little inside as these scenarios has been covered by more than enough titles, game developers out there; 'The world has moved on, can't you?' Still I was definitely going to get this game no matter what due to Cod4 being so good, I think many people felt this way, and I also think Activision used this fact to their advantage.

So the game...sticking with the same graphics engine as Cod4 (sorry I'll try to stop mentioning it as this isn't a comparison), the visuals are stunning and jungle landscapes really make the game a dream to look at. One of the best things about this engine is just how well it runs on lower end systems. To test this I played it on an AMDx2 4600 at 2.8GHz, 2 gig's of ddr2 ram and a 7800GTX extreme with resolution at 1280x1024 and was getting an average of 50fps with settings on high.

Now this isn't very impressive compared to what can be achieved with newer hardware, however 50fps will give you great game play and considering you can build a system as specified above for ~£150 (excluding monitor and peripherals etc) you can see just how well they have done with this engine.

The campaign is split into two sections, you swap between playing as Private Miller of the U.S. Marine Corps fighting the Japanese Army in the Pacific, and Private Dimitri Petrenko of the Red Army advancing on Berlin. (have I seen this format somewhere before?).

As expected the playability of the game is outstanding, the combat really gets your heart pounding and the games AI really adds a sense of realism that I find lacking in a lot of FPS games. Your buddies will help you out but the pace of each battle really depends on how aggressive you're feeling. This makes for a game that is different each time you play through it as the scenario reacts to your game play style.

The multiplayer is the same format as CoD4 (damn!) giving each player a ranking so you have targets to achieve and the fast paced action will keep you online for days.

And to be honest that's all I have to say about this release because if you've played CoD4 (and who hasn't) you've seen it all before really. Don't get me wrong it is a GREAT game, I enjoyed playing it thoroughly and would recommend it to all as it would turn any WoW addict into an FPS fan. However I still feel a bit let down. It seems as if Activision have made a breakthrough with CoD4, then rather than pushing the boundary further and keeping the gaming community on the edge of their seats, they themselves have sat back and played it safe to get the benjamins rolling in.

They have built a sense trust with their name as one would expect nothing but the best from them now, I pray that they will not abuse this trust that we as consumers have put in them. I hope they will use the profit from this release to good use and get back on the edge of their seats, as we all know what they are capable of when they put their mind to it. It's time to make another giant leap for mankind guys!




Alessandro Pata

The Review Team

[http://www.trtreviews.com]





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Friday, August 31, 2012

MMORPGS: World of Warcraft, a Review


Introduction

If you're into computer games, you probably have heard of World of Warcraft, the latest hit produced by Blizzard Entertainment, and you're probably aware what an MMORPG is. If you're not, let me explain it quickly. A MMORPG is a massivly multiplayer online roleplaying game that allows thousands of players to play in a persistent game world.

World of Warcraft currently entertains close to 7 million people world wide. It has drawn many of the mmorpg veterans but also introduced a lot of new people to the genre. Why is world of warcraft so successful? Well. I think it comes down to more than one thing.

First of MMORPGs are usually not that easy to get into, often the player is presented with a akward interface, tons of options and a lot of things going on around them in general the first time the log onto the game. Blizzard has done a pretty solid job in keeping the interface simple and stupid, allowing even newbie players to get into it at a quick pace. Hints and Tips help guide the true MMORPG newbie along as well. When the developers of the game created the interface, and gameplay in general their goal was for it to be easy to get into it, but to be hard to master.

They have definitely accomplished the first part, the second part can be argued about. What defines a good player in an MMORPG basically comes down to two things.

1) Does he know his character and the abilities

2) Does he pay attention

There are no twitch skills involved, and in my opinion if youre looking for a competitive game, current mmorpgs - including WoW - are not the place to look at. If you want skillbased competition stick to RTS and FPS games.

The second thing that makes wow so successful is mostlikely the name of the producer and their huge fanbase - which they deserve by all means - after having released such great games as the diablo and warcraft series, which were all huge hits.

Let's get to the review part :)

Character Creation

Like every MMORPG or MUD out there the journey always begins with the character creation. You get to pick your site - alliance or horde , your race and a few visual features. Character customization is definitely one of the game's weakest points, the diversity and amount of features to select and change for character remind of Everquest which was released almost 8 years ago. You get to chose

* between a handful of faces

* skin tone

* between a handful of haircuts

* between a handful of facial hair styles

* hair color

It is probably not a huge deal, and its certainly nothing game breaking, a bit more would have been nice though.

First steps

As you take your first steps within WoW, getting used to the user interface, you will quickly notice that the game is very quest driven. You can earn most of your character's experience via quests, you will still be grinding mobs for exp once in a while though.

The starting quests also lead you along nicely, out of the starting area to the bigger towns and into the deep dungeons

The world

The amount of detail that was put into the world of warcraft is amazing and stunning. The cartoony style may not be everyones cup of tea, but whether you like it or not you cannot dismiss that the world has a lot of character. It is filled with content too, and you will find yourself stumbling from point of interest to point of interest.

The dungeons

The dungeon instances, which are zones that belong to you and your group, while pretty linear most of the time are also amazingly done. The boss encounters are fun, and the best loot is gotten from doing instance runs. The dungeon instances are supposed to be the group part of the game (aside from pvp) and it would be unwise to enter them alone unless youre like 20 levels stronger than the mobs inside the dungeon.

The way to 60, and beyond

Most people ive talked to tell me they have the most fun leveling their characters to level 60, because it is quick paced most of the time, and only slows down rarely. The quests are done well, and there is just so much to discover.

Once you hit 60 youre basically stuck with three things to do though

a) do instance runs (raids) for items

b) grind monsters for money

c) pvp

Now this might sound as if it should be enough. But the core problem is this: there is no character advancement beyond 60 other than getting items. These items are gotten by raiding elite dungeons with your guild, playing the bazaar game or by gaining rank while pvping.

Right now, if youre a raider, you raid so you can raid more. There is no reason to take that super dagger of stabbing into a normal 5 man dungeons and just carnage stuff left and right, other than for the sake of carnageing - is that even a word.

The game at this point, 2 years after its release, direly needs some alternate advancement, luckily the expansion (The Burning Crusade) is right around the corner, so that should help out some for now.

Server Issues

This is were i have an axe to grind, so pardon my rant

Ever since wow was released , the game has had severe sever stability issues. I guess they did not expect the kind of amount of people to buy the game back then and got surprised. Not a big deal, most of the MMORPGs face server issues the first few days of the game's release, even if is not as popular as wow.

But even after 2 years of development it is sad and annoying to see that the same server problems still exist, while not as severe, and the servers need to go down for maintenance weekly.

Content Updates

We all know it, Blizzard likes to do things correctly, and they always take their time. The thing is, that this is a MMORPG. People need to be handed new content almost constantly, waiting 3-4 months between content updates that deliver content that was promised to be in the game when it was released just seems weak. Then again i can certainly appreciate the amount of work that must be needed to create the content. It wouldnt be so bad if there was actually some way of alternative character advancement.

This review may sound a bit harsh and dont get me wrong, WoW is an amazing game, and what the artists did is just mind boggling. I leveled 3 characters to level 60, and as i was progressing along through the vastly different world zones of the game there was always this thought on mind.

Wow is an amazing online world, but it is as if they do nothing with it. Where is the dynamic world, that i imagined when i first read about WoW in 2002. There has been a world event of the opening of a raid instance that involved the players gathering resources for a month or two and then battling in a war like scenario to unlock the dungeon. While this is definitely a step in the right direction it is not enough. Next generation MMORPGs need to be developed with dynamic behaviour in mind. The world needs to change and feel less static.

Fazit

World of warcraft is a great game, and you will definitely enjoy leveling your character. After that it is uncertain, you will have to see for yourself. Doing raid instances can be fun, unless you dont like to rely on people. PVP can be fun too if youre into that kind of thing. Heck, even trying to amass huge amounts of virtual money can be fun to some people.




Stefan Pratter is a developer of the free browser based MMORPG Lands of Kazram - [http://www.landsofkazram.com]





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Friday, May 11, 2012

Augmented Reality (AR) - The World is Your Playground


One of the most exciting current developments in gaming technology in my eyes has to be Augmented Reality (AR). The possibilities this technology provides developers are endless and although AR is still in a fairly primitive state I believe that development of the technology is going to accelerate very quickly over the next 5 years. For those of you that don't know what Augmented Reality is, the simplest way to define it is that it is where a virtual environment is combined or placed over a real world environment to deliver a single reality which we call Augmented Reality. A good example of this is in Terminator 2 where Arnold Schwarzenegger as the Terminator has augmented vision where he can see the real world around him but also has various different scans and data being presented around the real world objects. Another example I've given in the past is that with Augmented Reality in theory you could walk down a busy street with real world people and virtual characters from Star Wars or Lord of the Rings looking through shop windows or climbing up lampposts.

Augmented Reality is currently being developed because of its usefulness in everyday life, imagine you're someone with a very busy and hectic lifestyle, with Augmented Reality you could have a device built in to your prescription spectacles that allows you to walk to work or catch a train whilst accessing your emails and surfing the internet viewing all this through your the spectacle lenses. Obviously Augmented Reality has much greater uses and can be used in just about any scenario but what really interests me is when you apply AR to the gaming industry. I've recently written an article about the development of AR contact lenses, imagine as a gamer going to a local forest, quarry, beach or just about anywhere on your own or with friends and being able to play a first person shooter with real world surroundings wearing these AR lenses. In theory you could be playing a game like Halo and have crazy alien characters jumping out from behind real world trees and buildings firing lasers and throwing grenades at you. Augmented Reality could even reach a state where it is able to enhance and alter the appearance of the real world around you to make it look for example like the world of Pandora from James Cameron's recent blockbuster hit film Avatar. To be able to walk around a beautifully enhanced version of an area that doesn't really hold any interesting features in the real world would be incredible and people could escape into their own utopia whilst for example sitting on a bus. The possibilities with this technology really are endless and not just in gaming.

Augmented Reality as a concept really does start to become interesting when you combine it with other technologies. As we've seen from demonstrations of Xbox's upcoming innovation Project Natal voice recognition technology has come on leaps and bounds and is starting to be applied effectively to video games. Although voice recognition has been used in the past it has been clumsy and frustrating to work with and now we're really starting to see the human voice become a feasible control option. If we were to combine voice and facial recognition with Augmented Reality it is easy to see the potential that Augmented Reality has to providing an immersive gaming experience within a real world environment. With this combination of technologies you could in theory be able to have two way communication with high definition computer generated characters within your augmented world opening up a whole new avenue of potential in how we play games. I like to think of the experience as something similar to paintball shooting. Paintball shooting in essence is a role playing activity as the people involved in a game are recreating a scenario you would find in warfare. Augmented Reality can provide a similar experience without the need for paintballs and safety gear and instead of shooting real people you could be shooting real people and virtual characters with virtual ammunition. You'd probably still need some kind of gun controller in the example of a first person shooter but it wouldn't fire any ammunition in the real world, just the augmented environment.

Obviously this is all conjecture and most of what we write on this site is. I imagine this idea would work by connecting the AR lenses wirelessly to a portable console (possibly built into your mobile phone as we are talking about the future here) and obviously you would have audio delivered to a pair of wireless or bluetooth headphones that also provided a built in microphone for communicating with the virtual and real world characters.

In recent years video games have received a great deal of bad press in terms of how it is believed they help prevent the social, physical and mental development of young people and in some cases you would have to agree that this is true. The thing I love most about the potential with Augmented Reality is that it will mean young people will be outdoors more, socialising with friends, learning the importance of teambuilding, exercising and basically developing the skills and experience that are required later in life. The truth is Augmented Reality could be used everywhere to help make life easier and to improve the quality of life, we will probably see it in education, healthcare, security, design, manufacturing, sales, teambuilding and the list goes on endlessly. Augmented Reality clearly has unlimited potential and I hope some of the possible developments I have outlined in this article will come to fruition along with millions of others, but I guess time will tell. Please leave your own ideas, comments, thoughts and suggestions on how you could picture this technology changing the video game industry or of course whether you disagree with my ideas and believe AR is unlikely to become mainstream.




For more articles similar to this, visit [http://www.nugamer.com].





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Monday, March 26, 2012

World of Warcraft Gaming Computer Recommendations - Build Custom WoW Gaming PC


More than 12 million players worldwide play World of Warcraft - are you one of them, or would you like to try it for yourself? Then you will need to know what computer is good (or better) to play it the way it was meant to be. We are not talking about an average PC where you set settings to low-mid and run around, we look at the computers that let you maximize WoW display settings and resolutions. World of Warcraft may be quite an old game but it still does shine when you turn all of the settings to the max. Have you ever caught yourself on top of the Stormwind Harbor enjoying water view? With the right computer you definitely will!

A lot of people play WoW on regular basic computers or cheap laptops, and World of Warcraft actually lets you do that because it has really low minimum system requirements. It can be even run on netbooks on low settings. And we can't blame you, at the end there are people who don't care about graphics but just enjoy the gameplay itself, storyline, communication, dynamics and atmosphere. But ask yourself why some old black and white movies had been rebuilt in color? Because they are interesting too and probably they look better in color! Same goes for World Of Warcraft - it looks and plays so much better on powerful computers with maximum settings and resolutions. You will catch yourself simply enjoying beautiful scenes, landscapes, sunsets - you will see this game in completely new perspective.

Now what is it about a computer that will let you enjoy WoW as we have indicated above? First of all it should be a gaming computer - not some regular desktop from popular retail store or cheap notebook. And gaming computers are really different from all that no matter how many times you hear the opposite. Regular computer manufacturers try to lower the costs by installing cheap hardware, crappy onboard graphics, stock coolers, even those cases they use do not inspire anyone let alone hardcore gamers. Gaming computer is built and optimized for maximum performance, that comes at a price sometimes, but so do Mercedes and BMW compared to well known minivans:O) It pays off to have a great custom built computer what it comes to PC games.

Lets start from the beginning - most important hardware parts that will affect your gaming and WoW experience in particular - CPU (central processing unit - processor for short) and videocard (or GFX, graphics accelerator, video adapter). These two parts will have the greatest impact on FPS (frames per second) when resolution and all settings are set to maximum.

CPU - processor affects speed of the computer overall, no matter what you do. There are some processor intensive applications like video editing and gaming, so it pays of to have the best CPU you can afford. I general any modern dual core processor will be good for World of Warcraft, but we have some recommendations as to what would be more efficient and will not hit your pocket hard. Right now you can select between great AMD and Intel offerings.

AMD has many dual and quad core processors that are really cost efficient and will be a great option for WoW. For example Athlon II X2 240 with 2.8Ghz would be our minimum recommendation, it's great for mid-high settings and monitors up to 22", and it's really cheap, can be paired with inexpensive motherboard and either DDR2 or DDR3 memory - lots of options to build low priced computer. If you want to really play on max settings in any WoW game zone and biggest raids - you will need one of the Phenom II processors, and while there are some dual and triple core editions we would recommend Phenom II X4 945 or better to stick with. Those quad cores are not expensive and can be a base for really great gaming machine under $1000 that will play any game.

Intel - still offers Core 2 processors that are great for WoW but are a little outdated. If you want really cheap computer - stick with AMD, if you want something little more expensive - go for new i3/i5/i7 CPU line. Most affordable would be Core i3 530 that can be paired with mid range H55 motherboard and DDR3 memory. It is just a dual core but has hyper threading making it virtual Quad and Turbo-Boost that increases CPU frequency based on the load, works especially good with single threaded applications and WoW. To make sure you will never see FPS drop below 30 you can pick i5 750 which is less than a $100 more but it's a real Quad Core processor that will not let you down in any scenario (get P55 chipset motherboard with it). And finally Core i7 - the king, excellent performance in all applications and games, probably an overkill for WoW but it's a great investment since it will not be outdated for quite some time.

Videocard - second in importance, sometimes first, depends on the game you play. Videocards create picture you see on your monitor, more complicated images require more power form your videocard. Some integrated adapter is fine for Windows and internet browsing but it will not play any real game the way it should be. You will need separate videocard to use high resolutions and settings. There are many popular videocards on the market, for WoW you can pick one of the older ones since thay can be cheap and still offer excellent World Of Warcraft gaming experience. From bottom to top our recommendations are:

ATI Radeon 4650 512Mb DDR3

Nvidia GeForce GT 220 512Mb or 1Gb DDR2 or DDR3

ATI Radeon 4670 1Gb DDR3

Nvidia GeForce GT 240 512Mb DDR5 (better than 1Gb DDR3)

Nvidia GeForce 9800GT 512Mb DDR3 (older but with super performance - your best pick for now)

ATI Radeon 5670 1Gb GDDR5 (can have some issues with drivers but good performer)

Nvidia GeForce GTS 250 1Gb DDR3

ATI Radeon 5750 1Gb GDDR5

Anything more expensive would probably not give you much of a benefit for the money you pay. When you set Shades to the Ultra it will stress even most expensive videocards so everyone plays with High anyways, all other settings can be set on maximum as well as resolution with up to 28" monitor if you pick one of the last cards on the list.

Memory - If you have at least 4Gb of RAM you don't have to worry about too much. Even if you have only 2Gb and still using Windows XP you are good to go if you are on a tight budget. Windows Vista or "7" will be much better with 4Gb RAM if you want to have something left for WoW. Just watch for the memory type that is compatible with your CPU and motherboard. Like all i3/i5/i7 will require DDR3 memory, some AMD processors work with DDR2, they are about the same price now so you'd better pick DDR3 since it's newer and faster. Memory varies be speed, like DDR2 can be 667Ghz, most popular 800Mhz and faster 1066Mhz which does not work with all processors and motherboards. If you get DDR3 then you'd better go with 1600Mhz as the most cost efficient, popular, supported RAM. If you are thinking about 6 or 8Gb, then keep in mind that WoW does not need it, you have some other apps that will use that much - go for it. Of course if you pick i7 CPU with X58 board then you should get 6Gb triple channel memory kit for the best performance.

Motherboard - not so important as long as it's more or less modern. Just watch for CPU and RAM compatibility. For AMD processors better pick some AM3 board with DDR3 memory support, good chipsets are 785G, 790GX, 890GX, 790X. Some cheaper ones are GeForce 6100/6150/7025, or AMD 740, 760, 780G. For Intel - it all depends on CPU you pick. For Core 2 you better go with P55, or if you don't have a lot to spend you can get P43 or G41 - really cut down in features but will do for now. Core i3 and i5 Dual core better work with H55, Quad Core i5 and i7 LGA1156 need P55, Socket LGA1366 Core i7 need X58 chipset. Some motherboards like AMD 785G or 890GX have pretty good onboard video that can play WOW but don't expect too much from it, it can be fine for some time if you are saving for the new videocard for example.

Hard Drive - modern drives do not differ too much, get one with SATA interface and 7200RPM speed, and it will be fine. There are some "green" HDDs with 5400RPM but they are better for storage not for gaming. SSD (solid state) are still too expensive and not popular. WD VelociRaptor model with 10000RPM is an excellent choice if you can afford it, really cuts down loading times.

Power supply - depends on you CPU and videocard. Always make sure that you get reputable brand, or at least read some reviews if you are not sure or want to save some money. There are good cheap PSU out there but you have to be careful picking one. More expensive ones are usually better, some good brands are: Antec, Corsair, Thermaltake, Cooler Master. If your videocard does not require extra 6pin PCI-e power connector then you should be good with 400-500W minimum, better videocards work good on 500-600W power supplies. For all videocards listed above you do not need more than 600W even with i7 CPU but you can surely pick any PSU you like with more power if you think you may need it.

Case - some think it's not important - they didn't see real gaming cases. Advanced chassis for gaming computers not only looks good with LEDs and side windows, but it also cools good. There are usually bigger than average fans (120-200m), there are more of those fans, perforated panels for better ventilation, advanced PSU and fan placement, hideouts for professional cabling and much more.

CPU Cooler - one more thing that makes gaming computers different - use of aftermarket coolers. Good CPU cooler works quieter and more efficient than stock ones. Aftermarket cooler will prolong life of your processor making it work on lower temperatures and will allow overlocking - speeding up CPU without harm to it as long as temps are within limits. For example Core i7 920 with cooler Xigmatek Dark Knight can work on 3.6Ghz frequency instead of 2.66Ghz default. It makes a lot of difference!

DVD, Blue-Ray, Wireless, card readers - all those parts do not affect your WoW gameplay, unless of course your wireless adapter drops connection all the timeï




www.CentaurusPC.com Alex Raven - senior engineer @ Centaurus PC. Custom gaming computers with unmatched performance, speed, reliability and customization built by professionals. 3 year warranty on every computer, free FedEx shipping, fastest building times and lowest prices. Dominate the game with Centaurus Computers gaming machines! www.CentaurusComputers.com





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Friday, December 23, 2011

Perspective in the Virtual World


What makes up a video game? At the most basic level, they are systems of input (controls), output (graphics, audio) and the relationship between the two. Although the complexities of a well-made game extend well beyond this simple definition, the joy of any game is ultimately derived from the gamer's ability to produce desirable output using the given input options.

Hardly an argument, the most important aspect of a game's output is visual. They are called video games, after all, and would be unplayable without a graphic display. Of nearly equal importance is the way gamers are enabled to view that display. With the advent of 3D gaming, camera systems have become a universal problem within these virtual worlds. The player needs to be able to view the action in such a way that the experience is not at all degraded, providing a consistently appropriate point of view without interrupting the flow of gameplay.

In a perfect world, the camera would blend so well that it would become invisible to the gamer. One should feel that they are a part of the action, viewing the scene as one observes the real world--not through a floating window of sensory confinement. The FPS genre has tackled this issue by placing the camera inside the protagonists' heads, thus simulating the way the real world is regarded, and immersion to the gameplay.

Not all games are FPS, certainly, and the real problem arises in third-person situations. It is here that we find the highest incidence of what's I call gamerus annoyimus: the annoyed gamer. Not uncommonly, a death or some other in-game screw-up can be attributed to camera flaws. Sometimes it may get caught in a corner, or some other prison of polygons, allowing the player character to drift off screen. With no visual cues as to his movements, the person manning the controller can be left disoriented at best and dead at worst. Then there is the classic enthusiastic camera that accepts and responds to commands until that certain point where you just want it to stay still where you left it. The enthusiastic camera wants to help, though, and will determinedly seek out what it thinks is a better view--even though it is not. This is what is called a "smart" camera system. So much for that idea.

In opposition to this sort of dynamic floating eye is the static camera approach, made famous by horror games like Resident Evil and Silent Hill. Probably the most dramatic of viewing options, the static camera remains in one spot to view the action, then switches to the next predetermined location as the player passes out of its viewing area. This system is clearly designed for artistic reasons, rather than operational concerns. An entire sector of gamers vehemently voice their abhorrence for this developer's eye, citing control inconsistencies upon camera changes, and bewilderment in formulating a mental map of the game world. A constant change in perspective is both distracting and dysfunctional.

What it comes down to is the issue of control. Retaining full control over the game's camera is convenient and empowering. Frustrations are minimized, because the gamer has the ability to place the camera optimally at all times. Furthermore, the feeling of control creates a sense of confidence in the player, as if to say "I am in charge of this world." Not many people enjoy being told what to do, or how to regard things. Being forced to view the game world as a developer chooses falls along the same lines. To a degree, it removes a gamer's freedom, suffocating the desire to see things as one wishes. Much more than the physical properties of sensation, camera systems are linked to the subjective qualities of perception, and the interpretation of a game in its entirety. They have the potential to make or break the gameplay experience.




Brendon Lindsey is the editor-in-chief of http://www.GamerNode.com and has worked in the video game industry for nearly a decade.




Thursday, December 15, 2011

The Dividing of an Industry - How the Nintendo Wii Split the Gaming World in Two


The Nintendo Wii is the first video game console to successfully incorporate interactive game play, a characteristic that defines it from competitors Playstation 3 and XBOX360.

The introduction of the Nintendo Entertainment System secured the idea of every house having a gaming console; because before it, consoles like Atari weren't fun to play and out of peoples' price range. Nintendo made consoles much cheaper, more fun to play and thus widely available to the world. Super Nintendo expanded on this, offering even more games, with better graphics along with the same reasonable price tag. RPGs reigned supreme on this console; titles like Final Fantasy III, Chrono Trigger, and Breath of Fire are considered timeless masterpieces even today.

When the Nintendo 64 came out in 1996, Playstation already had a year head start and was had secured many Sony loyalists. When someone was deciding between the two consoles, it came down to colorful graphics and shorter loading times (because of the cartridge) on the N64 side, or games with deeper storylines, longer game play, and more role playing and fighting classics like FFVII and Tekken on the Playstation side. For most players it was a no brainer and Playstation dominated the short lived Nintendo 64.

The Gamecube and PS2 generation was pretty similar in terms of what the gamers' preferences were that determined which console they purchased. Gamecube focused kiddiy games like Harvest Moon and Animal Crossing and PS2 had more games geared to teenagers and 20-somethings like Metal Gear Solid and Final Fantasy XII. But the idea remained the same, you made a choice base on what kinds of games you preferred; if you were an RPG or FPS fan, you definitely didn't go with Gamecube, it came down to XBOX or PS2.

Now the generation of consoles is reaching a dividing point. Nintendo has taken a completely different route from its competitors PS3 and XBOX360 by offering wireless, motion sensing controllers that allow the gamer to be more involved in the game by having them swing the control as if swinging a racket in a game of tennis, or rolling the control like a bowling ball. The Wii's game library is also very nonthreatening and can appeal to a larger demographic; younger children and older people are now getting involved when they didn't use to be. So now when someone is choosing a console, it also comes down to how they want to play games, whether interactively with the Wii or not with the PS3 and 360.

Nintendo still appeals to a kiddy crowd, like it did with Gamecube and N64, but they're captured a market of people that won't give PS3 and 360 a second glance; you can probably convince grandma to join you in a game of Cooking Mama, but it would be harder to get her to provide sniper support in Call of Duty: World at War.

Unlike previous generations, you can now separate gamers into two categories: those that play PS3 and XBOX360 (even though they hate each other) and those that play the Wii; whereas in the past you could divide gamers into their respective consoles, this is no longer the case and dividing up gamers is much more complex than it used to be. This division isn't going to go away anytime soon and is likely to get even bigger; I can see Nintendo going further away from competitors with their next console, offering even more interactive game play; I just hope Nintendo takes the time to smooth out their graphics a little the next time around, I already own a PS2.




To read about more about next gen and old school gaming, check out http://brendanigan.com





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Tuesday, December 13, 2011

The World Within Or Online Multiplayer Games In Depth


For most of the 20th century, life used to be rather simple for most people. There was school, college, work, retirement. Along with that you had hobbies like cars, bowling, or gardening. The former was more or a less of a chore, the latter the fun stuff you did in your free time, usually together with local friends from the same neighborhood. This was basically the same as a thousand years ago. For a few lucky people the two areas overlapped and they could do the stuff that they liked as their main job.

Now, in the last 10 years of the 20th century, as well as in the first few years of the 21st, this has been changing rather dramatically. The reason is the rapid technical progress, both in the wide area network and computing power areas. Contemporary hardware can animate very detailed and realistic graphics fluently, and transfer data on the movements and actions of hundreds of objects and characters around the world in milliseconds (although, unfortunately, the speed of light still remains a limiting factor). This has led to an explosion in the availability and quality of online games, with the newest generation like Counter-Strike and World of Warcraft becoming a phenomenon no longer limited to any particular social class, but rather an all-encompassing cultural element in the industrial countries.

Increasingly, parents find that their children spend a lot of time playing some of those games, and more and more people come in contact with them. This leads to people wanting objective information, which is in practice not easy to obtain. Most articles about these games are either written by rather clueless journalists who have never or hardly played the games in question and therefore mainly focus on scandalous negative side effects, or by enthusiastic fans who dive deep into the technicalities and don't mention the real world consequences much. This article tries to bridge the gap - it describes the currently most important types of online games and looks in detail at the social relationships behind them. The authors have been longterm players for years and therefore hope that they can address the issue in considerably greater depth and detail than most journalists (however, you won't find detailed technical facts here since it is not in scope of this article).

There are basically three main types of multiplayer online games:

First-person shooters (FPS) where the player sees everything through a (usually temporary, just for the online session or less) character's eyes and his gun's barrel. This category still remains predominant in total worldwide player numbers (according to Valve, Counterstrike is currently still the most popular online multiplayer game). Some of the other examples include Quake, Unreal Tournament, and Doom3.

Strategy games are the the second main category. Usually similar to FPS games in the round/session-based style of play, in these games the player usually does not have any single entity, but rather commands a number of troops of some kind against other human opponents. There are also various options where one can both play with other humans against the computer etc. Games of this kind include Starcraft, Warcraft III, Age of Empires and many others.

The last group, the MMORPG (Massively Multiplayer Online Role Playing Games), is the area which popularity has really exploded in the last few years. Here, the player obtains a permanent character (or entity) or several which can evolve and be equipped with various gear, and undertakes adventures in a large world full with other players. This is probably the most promising group since it resembles the real world most, and it has also been the fastest developing recently. The currently most prominent games in this category are World of Warcraft, Final Fantasy XI, Guild Wars, Everquest II and Lineage II.

FPS

In first-person shooter games, the basic principle is simple. Shoot or be shot, kill or be killed. Starting with the original Castle of Wolfenstein and Doom, these games have developed to a level of frightening realism mainly for men living out their ancient predatory and fighting instincts (according to some surveys, there are about 10 times as many male as female players in average FPS games). One of the recent milestones in this category, Doom 3 is a game which is psychologically scary even to adult men with the highly detailed and realistic monsters suddenly attacking from dark corners. However, once these games take to the online multiplayer stage, their focus shifts a little. The goal is no longer to scare the pants off the lone player in his dark room, but rather to provide a fun platform for competition between many players of different skill. The most popular online game in this category is still without doubt Counter-Strike - a game which has received much negative fame because of various school shootings done by Counter-Strike players, yet still remains a highly captivating pastime for millions worldwide. It is a fan modification of Half-Life, a Valve game, and a team game in its core: one team is the "terrorists", the other the "counter-terrorists", and the play is round-based: at the start of a round, each team member receives an identical (except for clothing) avatar, picks some weapons, and the the two teams clash in combat until either a bomb is placed or everyone of one team is dead (there are also variations like "capture the flag" etc).

There are numerous reasons for the massive popularity of Counter-Strike. The game rounds are short-term in nature and don't require much time. It is comparatively realistic - weapons existing in reality like the M-16 or AK-47 are used in the game, and even one shot may be enough to kill. Also, it is easily accessible - almost everyone can install and run a Counter-Strike server, and there are many thousands of them in the world online at any given time. Although the basic game does not lead to social interaction deeper than a quick chat, the grouping of people around some specific favorite servers and the wish to play better, which inevitably requires solid teamplay, has led to the phenomenon of so-called "clans", or dedicated player groups, which usually have their own server where they train. A competitive clan will usually have requirements for people wanting to join - a certain skill level, or some minimum playtime - and most serious clan players play at least several hours a day. Dedicated clans will also sometimes meet in real life to discuss strategies and generally have fun, which is not much different from most other groups of people with similar hobbies, like e.g. stamp collectors or RC model builders. Since many servers are regional, mostly there are same-country and often even same-neighborhood people on the same server, which of course makes meeting in real life easier as well.

The picture is roughly comparable in the other FPS multiplayer games like Quake 4 and Unreal Tournament, with the main difference between that the latter are less realistic and include sci-fi weapons like laser guns and such. They are also typically much faster, with frantic movement (means, being hard to target) being highly important to survival, which is a concept rather different to Counter-Strike where sometimes the top scorers just sit in one place with a sniper rifle. However, a thing common to all FPS, mouse control is highly essential. Skilled FPS players develop extremely good mouse control (conventional mice no longer being good enough for them led to the development of a whole new segment of gaming mice) and have reaction times below 0.1 seconds. The numerous stress peaks and drops, lack of time between rounds, and the frantic gameplay often leads to additional addictions, though - many of the hardcore FPS players are chain smokers, fast-food eaters, coffee addicts, or all of it combined. There are worldwide tournaments held for most of the established FPS, and the current champions are mostly from Europe or the US.

Strategy games

The picture is a bit different with strategy games. Usually they are less frantic and leave much more room for logical thinking (of course, the classic board games like chess or Go also have major online playing facilities nowadays, but they cannot really be called multiplayer games since there is little to none team aspect, it's just one-on-one most of the time). A typical example is Warcraft III, which is the most recent in the Warcraft realtime strategy game series by Blizzard. It is played on the so-called Battlenet, a major online gaming hub by Blizzard, which also serves other strategy games like StarCraft. In Warcraft III it is possible to play both random opponents matched to you approximately by skill, either one on one or in teams of up to 4 on 4, or play others in pre-arranged teams. As in FPS games, there are also clans in Warcraft, which in this case are even explicitly supported by Battlenet. This and the very immediate visibility of someone's skill level (basically, his win/loss ratio) gives rise to much competition between dedicated players for the top ladder (ranking) spots. Unlike geographically uniform games like Counter-Strike with tens of thousands of servers, Warcraft has just a handful of large servers, each for a certain area of the world (e.g. Americas, Europe, Asia). Interestingly enough, most strategy games are dominated by Asian, especially South Korean, players, where online multiplayer games have been a very major part of the culture for years already. The professional South Korean Starcraft and Warcraft tournaments are major events with hundreds of thousands of live spectators, played on an extremely competitive level, and broadcasted on TV, and the top players have practically celebrity status and incomes in the six-figure range and higher.

Since the popular strategy games are usually also just round-based, there is not very much room for social interaction apart from an occasional chat. Strategy players are probably a bit older than FPS players on average, mostly between 16 and 35 in the Western societies.

Massively Multiplayer Online Role Playing Games

MMORPGs are the final and by far the most complex group in our classification. They are something like little worlds within themselves, often resembling scaled-down copies of the real world, yet different as well. The two leading MMORPGs as of the time of writing are probably World of Warcraft (WoW) and Final Fantasy XI (FFXI) , each with millions of active players worldwide. The distinctive difference between MMORPGs and the other kinds of online multiplayer games is that RPGs are not round-based, and do not have a time limit or any specific goal to achieve. They are just there to be explored along (or sometimes against) other players. The key concept is that each player chooses a single virtual avatar which is at first rather weak (low-level) and starts in some safe basic area of his choice. The current MMORPGs all offer a rich palette of races and locations to start with. Usually, to be able to explore the world, the character must be made stronger, which is typically achieved by killing some kind of virtual monsters repeatedly, at low levels usually alone, later in a group. You can also do "quests" - tasks given to you by an in-game character - for various rewards and with various degrees of difficulty.

Current MMORPGs are very large and highly complex. Even fully exploring their worlds can take years, and trying out all the playstyles and options is almost impossible. There are lots of different strategies for doing quests and winning difficult battles, and organizational and managemental skills become essential in major conflicts where sometimes hundreds of people are involved at once. Those large-scale groups already resemble something like real-world armies, with a defined command structure and squads with some special tasks each. This is something entirely new - nothing of comparable scale and complexity has been there until just several years ago - and the scale is likely to become ever greater.

An impressive fact is the extreme internationality of MMORPGs. A little less obvious with WoW, since it is also Battlenet-based and uses the regional server concept, it is highly apparent with Final Fantasy XI, which does not distinguish any regions - each of its servers has people from the entire Earth. Most players come from Japan (where the game originates from), many from the US and Europe, but it is possible to meet people from too many countries to list here, almost every corner of the world being represented. An interesting side effect is that one comes in contact with numerous cultures and customs and many different languages. Some anecdotal stories from the authors' own experience include a maid coming in to clean an Egyptian player's room at the wrong time, relaxed Moroccan players sipping on a water pipe in an Internet cafe while playing, and a Canadian PhD student surveying the attitudes of gamers for her thesis work.

Another positive thing about MMORPGs is that they encourage making friends and teamplay very much. It may be possible to do a lot alone (although not in all RPGs), but a well-matched group can do much more. Therefore, social skills like making contacts and keeping them are substantial in MMORPGs. Since the player is hidden behind his avatar, the threshold to approach someone you don't know is a lot lower than in real life, which makes them a good playground for shy people. The authors know of several real-life relationships that initially started with the players liking each other in the game and then finding out they liked each other in real life as well. Of course, the chance for a mess-up is much higher here as well - after all in real life it's unlikely you date someone who looks cute for a while, only to find out he's a chain smoking guy in his 30s. However, still, interestingly enough, MMORPGs are relatively much more popular with women when compared to FPS or strategy games. That is probably because there's a lot of social interaction within them - you make friends who you see and adventure together a lot, and there's a lot of talking and personal information being exchanged - something almost entirely missing from most other multiplayer games.

The clan idea from FPS and strategy games is even much more emphasized in MMORPGs. Guilds in WoW and linkshells in FFXI are major social entities, with their members meeting each other daily for years. The real-life meetings of large guilds or linkshells are worldwide events, with people coming together from many different places. Linkshell friendships sometimes last for years. On the downside, this means that one can get hurt as well in the game - a fact that many people unfamiliar with the whole phenomenon often fail to understand. "It's just a game", they say. On the one hand, they're right. Yet on the other hand, if it is possible to make new friends through these games, who become real-life friends as well, one should realize that it is quite possible to get friendships broken by them as well, for instance when being disappointed by people one had trusted. This is also something almost unique to MMORPGs - there has never been so much reality in a virtual world before. Talking of that, one should mention another peculiar aspect of those games - the equipment hunting. As the avatars are the same (or similar) for everyone, the gear or equipment that a player has basically measures his social status, much like a car or money in real life. Players with very rare, "godly" gear, are admired and envied by many people with regular equipment. Since that is something most people like, and, as mentioned, the thresholds for doing things are so much lower than in real life, many nasty things have been done in order to obtain gear. Again, here the RPGs are almost like a mirror of real life, condensing down the more hidden similar issues there to a more compact and visible form. In a way, it is a pretty interesting experience and can teach one a lot about people. It just becomes clear much faster who is worth what. A related trait of these games is the emerging RMT (Real Money Trade) industry, which basically thrives on selling virtual game money and items for real money, and for some games has reached revenues comparable to the per capita gross national products of European countries. Here one can see the blurring of the distinction between work and playing - many people don't play for fun anymore. They earn money by "camping" (sitting at the same spot all day) special monsters and selling the dropped items. It turns out it is possible to earn sizable amounts with that - more than a regular hard job in some countries would pay.

To summarize, online multiplayer games are a very large and ever increasing phenomenon. Very addictive, and easily able to occupy a player for years, they are perhaps becoming the major modern escape-from-reality tool of the next generation. Certainly, they have their drawbacks, and not too few. However, if seen as an alternative to TV, MMORPGs are definitely more worthwhile, in the authors' humble opinion.




The authors are experienced gamers and alongside with their work as co-founders of a web design and development company ([http://www.s-kaze.com]) still enjoy an occasional round of play.





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Monday, December 12, 2011

The Bioshock 2 Game Set to Take the World by Storm


It may be generally agreed by countless gamers and critics alike that Bioshock is one of the best First Person Shooters developed in the past ten years. It boasts a standard critic score of 96% at Metacritic.com, and some forums even describe the title as a work of art. Bioshock's storyline is in myriad ways based on and provoked by the top selling novel "Atlas Shrugged", and revolves round the geopolitical situations happening in an undersea forgotten metropolis named Rapture.

In a deviation from the original title, the Bioshock 2 game will put you in charge of the sluggish and steady lumbering Big Daddy. As players of the original game will know, Rapture was founded with the idea of founding a society free of capitalistic govt rules and religious moralities, but naturally, it then went significantly pear-shaped. As Bioshock character Jack exposed changed and mutated and revolting monsters named Splicers were en masse in the district, roaming and slaughtering at will. These mutations were essentially all that was leftof the populace.

Throughout the Bioshock 2 game, Big Daddy undertakes the unenviable task of returning to Rapture, investigating a sequence of kidnappings. It appears the multitude of Little Sisters that succeeded in making it to the surface in the original game are being thieved away and taken back to the depths of Rapture, and it's up to Big Daddy to crush the menace.

The Bioshock 2 game follows the groundwork and idiosyncrasies of the original, with some important changes on the content. Graphical improvements are also there, with the game functioning a lot more smoothlysmoother, allowing for a clear demonstration of graphics. This contributes to the feeling of a good game, and producers 2K have done it with merit.

Being in control of a robot does bring various gaming benefits, he is ready to combine a multitude of drills and guns in one hand, while employing the mysterious 'plasmid' with the other. Plasmid is employed to make electricity, fire and also to control objects by telekinesis. The talents are improved during the game and levelled up as you progress.

Much skill and care has been applied in the Bioshock 2 game. There are some updated areas in Rapture, it's now feasible to explore the ocean floor and investigate the methods within the bubble of the metropolis. A niggle with the original was that the array of monsters was somehat limited and repetitive, and this has been corrected in the sequel with a selection of new nasties. Look out for Big Sister, who tracks your quest and will try to impede you at varied parts. 2K Games are wanting a distribution this Fall, and for many devotees of the original, the Bioshock 2 game is set for release on the PlayStation 3, Xbox 360, and Microsoft Windows platforms and can't arrive quick enough!




Loyd Dennis is a well known reviewer for different games and gaming consoles. He has written many reviews and has lots of experience on games. You can find more information at http://videogamenewsblog.com, where you will find information and reviews on different games.

Want to find out more check this out [http://dsigamessystems.com]





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