Showing posts with label Shooters. Show all posts
Showing posts with label Shooters. Show all posts

Friday, July 13, 2012

First Person Shooters: How To Play Better


First person shooter games are fun to play. Many gamers play FPS games like Call of Duty and Battlefield Online and with friends. In fact, there are websites that host competitions with monetary rewards for first person-shooter-games. However, unless you are a professional gamer, your chances of winning these competitions are small.

Here are some tips for how to play better.

Analyze everything

After you learn the basics of any game, the next step is to analyze. You should question every move, decision, map, weapon etc. The best gamers pay very close attention to small details in the games they play. In terms of shooter games, you should have a thorough understanding of every map layout and the hot routes in each map. There are certain statistics and analytics available that display the routes players are likely to take in any given map for a variety of games.

You should constantly analyze your ability to aim quickly. You will be a much better player if you can greatly increase your accuracy. You should be able to place the down-sight aim directly on your opponent on the first try; you should not have to adjust your aim.

Take advantage of the game's features

Every first-person-shooter game has features that many players fail to use. For example, in Call of duty, every player has the opportunity to assign multiple weapons, perks and killstreaks to individual classes; however, some people only assign one class. One class will not prepare the player for different situations. If there is a helicopter in the vicinity and you do not have a class with a homing rocket launcher, you will not be able to shoot down the helicopter.

Some weapons are more effective in a variety of situations. You should always have classes for sniper situations, for big maps with plenty of hiding spots; small weapons, for small maps with many close quarter skirmishes; and assault rifles, for medium sized maps that require accuracy.

The best players are able to take full advantage of every feature that a game has to offer.

Observe other good players

One of the easiest ways to learn how to play better is by observing other players. Take notes of the types of decisions they make, the weapons they use and the routes they take. If they are consistently winning matches against other online players then you know they have something they can teach you.

Alternatively, play against other good players as much as you can. They will force you to improve your skills in order to win against them.

Hopefully these tips will help you. When it comes to online gaming, you are your harshest critic. You should always be critiquing your gaming skills.




The best way to get better at gaming is to play lots - and the best way to do that is to rent lots of games. Games frenzy is an awesome game rentals site - check them out.





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

Monday, April 30, 2012

Is id Software Out Of The Loop When It Comes To The First-Person Shooters Genre?


id Software has finally developed their first first-person shooter since 2004. Their long awaited return into the FPS genre has come with a new franchise called Rage. The premise of Rage has your player character roaming through a post-apocalyptic wasteland. At every turn you encounter mutated people that come at you from every part of the environment. Gunfights and looting is prevalent, making it necessary to kill or be killed.

Rage uses the id Tech 5 engine that has incredible graphic's (making a post-apocalyptic wasteland look visually realistic) and terrific gameplay (smooth, with a fluid frame rate.) New upgrades to the game are in the form of increased importance to the storyline, new upgraded weapons and vehicle combat. Getting back to the amazing visuals, the environments are so detailed, that they bring into focus every area that you enter. The animation and visual effects are just as good. Every time you shoot an enemy, it reacts to the shot, making your guns feel powerful.

The gameplay, as we alluded to earlier, is smooth and fluid. All the weapons have a powerful feeling, and the controls are extremely accurate. This is a necessity, due to ongoing attacks from challenging enemies. Combat scene's are done very well! Special enemies are mixed in with average one's, creating a more challenging battle. As you progress and the combat get's more difficult, you must use special ammunition types, coupled with other special items to overcome more difficult obstacles, offering you many different ways to fight.

Since this is a vast open world wasteland, vehicles are needed to get around. While the first-person shooting takes place primarily indoors, the vast wasteland is a perfect and fun place for vehicle combat. With these vehicles, you are able to fire rockets at other vehicles, perform vehicle jumps to acquire bonuses, and participate in structured town races. This game could shift from an intense first-person shooter during combat, to a goofy arcade type game during vehicle combat. The online experience is only vehicle combat, which has you versing other players, darting around several small maps, blowing each other up into smithereens. The vehicle combat will enable you to unlock more vehicles, weapons and special items.

What can we say about Rage? id Software is by no means out of the loop! We absolutely loved the graphic's and gameplay. The scenery was so detailed that you felt like you were actually there. The gameplay was so realistic (heaviness of weapons), that it made the first-person shooter aspect, lots of fun and exciting. The storyline wasn't great, but the detailing of the characters made that less important. Other than vehicle combat at times feeling a little like an arcade game, the overall experience was extremely fun. It is a well made game, with plenty of action and visually appealing. If your a gamer that loves the first-person shooter genre, then this is a must play. For those gamers that just enjoy a well made action shooter, then we suggest you give it a try.




Gaming Info And Deals is located in Central New Jersey. We started out as a bunch of friends that loved the gaming experience. Hours a day we spent trying to be the best at whatever game we were playing at that time. Searching the web for blogs or information that would get us to the next level was a daily occurrence. Tired of searching the web, we decided to pool our knowledge and create this site. The site is for the serious gamer. Daily blogs and discounted gaming sites are our main focus. Hope you enjoy the site and all of it's content.

Thanks,

Nancy E. Surace

Gaming Info And Deals LLC.

http://www.gaminginfoanddeals.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

Friday, December 23, 2011

First Person Shooters - Ten of the Best


Since the dawn of videogaming, we've been looking for any excuse to gun down pixels and blow stuff up. In this testament to the FPS, we take a look at some of the greatest names to grace the genre over the years. From The Duke to The Chief, it's time to lock'n'load!

10: Doom II (1994)

Whilst it might not have exactly done much with the gameplay of the original, Doom II gave us so much more. The array of enemies gave us an enormous amount of variety in our wanton destruction and, of course, the Super Shotgun. But it was the pioneering support for dial-up modems, engineering the possibility for some 28kb/s multiplayer, deathmatch fun, and even allowing for co-op play that ensures this game's place on our list.

9: Rainbow Six Vegas (2006)

Whilst one would normally associate cover systems with 3rd person shooters, Tom Clancy's Rainbow Six Vegas took the best of both worlds. With arguably one of the best cover systems ever seen in a shooter, this game managed to marry the narrative quality of COD with expansive maps, superb AI and stunning locales.

8: Duke Nukem 3D (1996)

Big, brash, unashamedly controversial, Duke Nukem was more of a pop culture hero than a gaming protagonist. Stuffed to the brim with cultural references, filled with destructible items, this was another game that helped pioneer online gaming, with users able to create their own multiplayer levels. Shake it baby!

7: Metroid Prime (2001)

Nintendo hardly pulled out all of the stops when it came to the (still vastly underrated) Gamecube, but this was a crowning achievement for them. Not only did Metroid Prime manage to pack in an awful lot of scintillating bug-blasting action, but the puzzles weren't simply throwaway affairs either. A brilliant achievement, Samus Aran's reinvention was one of the highlights of the new millennium for gamers.

6: Serious Sam: The First Encounter (2001)

As games increasingly began to push for realism, Croteam figured they make a game that captured a sense of the old-school thrill of big guns, big bangs, and big numbers of enemies. Forget your tight corridors and conservative gameplay, this was classic action with an updated twist, and truckloads of sly references and knowing wit. Seriously good fun.

5: Call of Duty 4: Modern Warfare (2007)

Infinity Ward might have refined the formula for its sequel, but it was COD4 that really put them on the map with smart, setpiece-driven action, a gripping campaign mode and some of the finest multiplayer action across all genres. By lifting the Call of Duty series into the present day, IW revitalised the franchise, making a stellar sequel practically a formality.

4: BioShock (2007)

What happens when you splice together a twisting tale of dystopian backstabbing and greed, the theories and philosophies of Ayn Rand, some cracking FPS action and some of the prettiest water ever seen in a videogame? BioShock, that's what: The thinking man's FPS.

3: GoldenEye 64 (1997)

Who can forget sniping at clueless, toilet-bound guard with the Silenced PP7, or busting out the ludicrously powerful RCP-90 on the Train level or cursing loudly during four player deathmatch because someone (there was always one) was slapping peoples knees as Oddjob. Hailing back to a time when Rare actually made astonishingly good games, Bond has never been bettered.

2: Halo: Combat Evolved (2001)

One of the finest action games of all time, the first instalment in the wildly popular Halo franchise was smart, offered setpieces galore, and expansive singleplayer maps - just play through the Silent Cartographer level to see what I mean. The game still manages to look impressive today, a trendsetter in the genre that has been copied to the death ever since. many have tried to emulate it, and few have succeeded beyond mediocrity. This game is the Chief.

1: Half-Life 2 & The Orange Box (2004/2006)

To be honest, Half-Life 2 would probably top this list just by itself thanks to its smart, subtle gameplay, superb presentation, excellent physics and, of course, that Gravity Gun. But when you add in the class-based multiplayer romp that is Team Fortress 2, combined with the cerebral originality of Portal, it is clear that this spot belongs to Valve's compilation, defining value for money.




About the author:

Matt Gardner is the Senior Editor of UK-based video games website Dealspwn (http://www.dealspwn.com). Check out Dealspwn.com for the hottest gaming deals, insightful news bulletins, honest game reviews and expert commentary. You can find more of his writing at http://www.dealspwn.com/author/matt/




Is There A Difference Between First-Person Shooters And Third-Person Shooters?


The serious gamer would probably know the difference between First-Person Shooters and Third-Person Shooters, but due to recent changes and advancements, the question is not that black and white anymore. The basic difference between the two is the characters perspective. The First-Person Shooter casts you as the main character, seeing the environment through your own eyes. You are unable to see your character, but at the bottom of the screen, you could see the characters hands or weapon that they are holding. In combat, you will only attack or blow up area's that you are directly looking at. Melee combat works the same way. When attacking an enemy, the only view you will have are your arms, the weapon (knife, sword, pipe...etc) being used and your enemy. You will not see anyone behind you or on your sides, until you turn and look in that direction. The act of precision shooting or accurate aiming is a strength of the first person shooter due to its perspective and a weakness of the third-person shooter for the same reason.

In a third-person shooter game, you use a player character which you can actually see on the screen. Third-Person Shooters give your character the ability to view the environment more clearly. This view enables the player character to interact more with their environment, improving the gamers perspective, enabling them to interact with objects (boxes, weapons, power-ups, etc.) This is what set's the two genre's apart and is the main difference between a first-person shooter and a third -person shooter. Game designers are also able to get more aggressive with the player character. Since the gamer is able to see their character, designers are able to program the character with certain abilities such as back flips, the ability to crouch down, throw high kicks, tumble and many others. Other advantages of having a player character is that it gives you a better perspective of your character in relation to its environment and it lets you see your characters actual movements.

Recently, game designers have been integrating some of the better qualities of both these genre's. They are giving the gamer the ability to switch from a FPS perspective to a TPS perspective when driving a vehicle, changing the viewpoint, which in turn improves your ability to steer the vehicle. Conversely, they are enabling the gamer to switch to the FPS perspective for accurate aiming, when that is necessary. These options are not readily available on FPS or TPS, but they are starting to show up occasionally.

Both first-person shooters and third-person shooters have their own identifying qualities. It all comes down to the gamers perspective, which has a big influence on the overall game. We personally have no preference between the two genre's. We feel that there is a place for both of them in the gaming world. You just need to realize that there are difference's between the two and what they are. Once you make peace with this fact, you will be able to enjoy the two genre's with equal enthusiasm. Hope you learned something from this article and enjoy gaming!




Gaming Info And Deals is located in Central New Jersey. We started out as a bunch of friends that loved the gaming experience. Hours a day we spent trying to be the best at whatever game we were playing at that time. Searching the web for blogs or information that would get us to the next level was a daily occurrence. Tired of searching the web, we decided to pool our knowledge and create this site. The site is for the serious gamer. Daily blogs and discounted gaming sites are our main focus. Hope you enjoy the site and all of it's content.

Thanks,
Nancy E. Surace

Gaming Info And Deals LLC.
http://www.gaminginfoanddeals.com




Friday, December 9, 2011

A Short History of FPS Computer Games - From Side Scrolling Shooters to Realistic 3D


After a brief intermission in the eighties, gaming once again rose to prominence with the invention of the Nintendo Entertainment System. This system featured some basic games such as Super Mario, Mega Man, and the renowned Final Fantasy. As rudimentary as those games where, they were still much better than the ones offered by its predecessors and gaming was reignited around the world.

It's hard to believe how far we've come since those days. Can you believe it's been more than ten years since John Carmack wowed us all with the shareware version of DOOM? That lightning fast 'virtual reality' simulator that pitted you against the forces of hell on Mars. That game, and Wolfenstein 3D have moved us toward a brilliant future of 3D models, polygons, spectacular effects, and things in the future that people can barely even imagine at this point.

Since we have moved past the 2D era of side scrolling shooters, things have become a little different. Games have become more realistic; their character models becoming more and more detailed, and some of the worlds have become more open. A lot of things have happened and it would be impossible to go through all of them; so instead we'll have a look at the evolution of one of the most popular genres: the first person shooter or FPS.

The Beginning

Wolfenstein: The original First Person Shooter released by ID Software and Apogee. It was a two dimensional shooter that followed the story of a British agent named BJ on his quest to escape Castle Wolfenstein. The demo was released in 1992 and it featured eight levels, plus one secret level that was accessible from the first floor.

Blake Stone: Intended to be a sequel to Wolfenstein but later changed to an independent shooter with a few sequels.

Rise of the Triad: Developed by Apogee to be the successor to Wolfenstein 3D, it was the first shooter to include the ability to look up and down in combat, and was the first to involve jump pads. It also had a pistol with unlimited ammunition that certainly appeased the combat appetites of many people.

The Middle

Quake: The original 3D shooter that actually used 3D models and full 3D environments. It lacked a story but that doesn't make it a bad game. It used many concepts that were implemented in DOOM, one of which was the BFG 9000.

Quake II: The sequel to Quake, using 3D models and actually featuring a story that was to be continued in a later sequel.

Quake III: Yet another sequel that was more like Quake 1 in that it did not feature any sort of story.

Return to Castle Wolfenstein: A retelling of the original Wolfenstein built on the technology of Quake III. This was a great game, though many believed that it went outside the bounds of reality.

Half Life: Gordan Freeman and his trusty crowbar blazed a trail toward the future using ID Software's Quake engine and showing that a game didn't have to be split up into levels.

Red Faction: The first game with fully destroyable terrain, following the plight of oppressed miners on the red planet.

Today

DOOM 3: The long awaited retelling of the original DOOM in a brand new engine was an overall disappointment, but in its time, it was a sure indication of what the future could look like. ID Software had once again shown the world what was possible.

Prey: This game had an excellent story and was a fairly different game, many people didn't like it, but everyone is still awaiting the sequel.

Half Life 2: The long awaited sequel to Half Life 2. Built on the source engine and featuring a full campaign that was broken into short intervals, this game took people on the ride of their lives. It is succeeded by two stand-alone expansions and gamers are expecting to receive a fourth installment in this series shortly.

Red Faction 2: The sequel to Red Faction that proved to be a disappointment, but was still a necessary installment in the series.

Far Cry: One of the first open world shooters that had a realistic environment. It was succeeded by a remake and sequel on the Xbox platform.

This is only a little bit of the history of video games. There is so much more to cover, and in fact, it would probably take over a thousand pages to explain every single game in explicit detail. For now, I leave you with this sample and hope that someday you will find the missing pieces.




Check out ChinaShop magazine - the online word on music, gaming, and bands. You'll see pics and video of up-to-the-minute events and interviews, including exclusive pics of E3, the Electronic Entertainment Expo in LA.





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

Sunday, February 6, 2011

A Short History of FPS Computer Games - From Side Scrolling Shooters to Realistic 3D


After a brief intermission in the eighties, gaming once again rose to prominence with the invention of the Nintendo Entertainment System. This system featured some basic games such as Super Mario, Mega Man, and the renowned Final Fantasy. As rudimentary as those games where, they were still much better than the ones offered by its predecessors and gaming was reignited around the world.

It's hard to believe how far we've come since those days. Can you believe it's been more than ten years since John Carmack wowed us all with the shareware version of DOOM? That lightning fast 'virtual reality' simulator that pitted you against the forces of hell on Mars. That game, and Wolfenstein 3D have moved us toward a brilliant future of 3D models, polygons, spectacular effects, and things in the future that people can barely even imagine at this point.

Since we have moved past the 2D era of side scrolling shooters, things have become a little different. Games have become more realistic; their character models becoming more and more detailed, and some of the worlds have become more open. A lot of things have happened and it would be impossible to go through all of them; so instead we'll have a look at the evolution of one of the most popular genres: the first person shooter or FPS.

The Beginning

Wolfenstein: The original First Person Shooter released by ID Software and Apogee. It was a two dimensional shooter that followed the story of a British agent named BJ on his quest to escape Castle Wolfenstein. The demo was released in 1992 and it featured eight levels, plus one secret level that was accessible from the first floor.

Blake Stone: Intended to be a sequel to Wolfenstein but later changed to an independent shooter with a few sequels.

Rise of the Triad: Developed by Apogee to be the successor to Wolfenstein 3D, it was the first shooter to include the ability to look up and down in combat, and was the first to involve jump pads. It also had a pistol with unlimited ammunition that certainly appeased the combat appetites of many people.

The Middle

Quake: The original 3D shooter that actually used 3D models and full 3D environments. It lacked a story but that doesn't make it a bad game. It used many concepts that were implemented in DOOM, one of which was the BFG 9000.

Quake II: The sequel to Quake, using 3D models and actually featuring a story that was to be continued in a later sequel.

Quake III: Yet another sequel that was more like Quake 1 in that it did not feature any sort of story.

Return to Castle Wolfenstein: A retelling of the original Wolfenstein built on the technology of Quake III. This was a great game, though many believed that it went outside the bounds of reality.

Half Life: Gordan Freeman and his trusty crowbar blazed a trail toward the future using ID Software's Quake engine and showing that a game didn't have to be split up into levels.

Red Faction: The first game with fully destroyable terrain, following the plight of oppressed miners on the red planet.

Today

DOOM 3: The long awaited retelling of the original DOOM in a brand new engine was an overall disappointment, but in its time, it was a sure indication of what the future could look like. ID Software had once again shown the world what was possible.

Prey: This game had an excellent story and was a fairly different game, many people didn't like it, but everyone is still awaiting the sequel.

Half Life 2: The long awaited sequel to Half Life 2. Built on the source engine and featuring a full campaign that was broken into short intervals, this game took people on the ride of their lives. It is succeeded by two stand-alone expansions and gamers are expecting to receive a fourth installment in this series shortly.

Red Faction 2: The sequel to Red Faction that proved to be a disappointment, but was still a necessary installment in the series.

Far Cry: One of the first open world shooters that had a realistic environment. It was succeeded by a remake and sequel on the Xbox platform.

This is only a little bit of the history of video games. There is so much more to cover, and in fact, it would probably take over a thousand pages to explain every single game in explicit detail. For now, I leave you with this sample and hope that someday you will find the missing pieces.








Check out ChinaShop magazine - the online word on music, gaming, and bands. You'll see pics and video of up-to-the-minute events and interviews, including exclusive pics of E3, the Electronic Entertainment Expo in LA.


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