Tuesday, November 2, 2010

Sniper: Ghost Warrior … its no-frills, straight-up approach is refreshing!!

Ghost Warrior intensely frustrating, particularly given that it is pretty unforgiving, with AI enemies seemingly able to detect you even when hidden, and enemy snipers just as well trained as you.
As the game progresses, it throws in some more conventional run-and-gun passages, in which you take over the character of one of Wells' colleagues, armed with an assault rifle rather than sniper. These appear to be unnecessarily in thrall to Modern Warfare 2 (one sequence is even set on oil rigs), and aren't enormously convincing. Things are more challenging when you play as Wells and enemies get up close and personal, forcing you to fall back on a silenced pistol and grenades. He can also throw knives and use a grappling-hook to abseil down cliffs – but only at prescribed points.

Technically, Sniper: Ghost Warrior isn't great – movement is a bit clunky, and you can get stuck between tree-roots or boulders, necessitating a return to the previous checkpoint. Multiplayer-wise, up to 12 people can take each other in snipe-fests in some decently thought-out maps.
While Sniper: Ghost Warrior has its faults, betraying the fact that it was created by an obscure Polish company rather than one of the big beasts, it will still satisfy those who naturally gravitate towards any opportunity for sniping when playing first-person shooters. And its no-frills, straight-up approach is curiously refreshing – it certainly doesn't promise more than it delivers.

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