Graphics - Physics - Controls - Sound
First things first BFBC2 is a beautiful game. Playing through this game reminds me of what its like to play Crysis. Wide open vistas with amazing draw distances. The details even at distance are really impressive. Add to that the fantastic particle effects with smoke, fog, mist, and dust and this game is one of the best looking out there today. Any game that has destructible environments needs a slick physics engine. This game delivers. The game rarely slows down despite the massive amount of destruction going on around you . Things fall as they should as well as vehicles handling in a somewhat realistic manner. If the vehicles were 100% true to form it wouldn't b fun to play. Which brings me into the controls. Controls are solid. Not really breaking any new ground here as FPS controls have been established for sometime now. The sound in this game is fantastic. Sound effects are done really well and the voice acting is very good. What stood out most to me was while in or near a tank and it fires a shell you can literally feel the concussion blast through your speakers/headphones. It has some of the most impressive sound effects I've ever seen.
Campaign
I attempted to play the first Bad company for the Xbox 360 and didn't like it at all. I couldn't stand the characters and it all felt very weak. In BFBC2 the campaign has been tightened up and everything refined for a much better experience. The first thing that caught me by surprise was how much I enjoyed the interactions among the characters in Bad Company. In the first game I found them to be outright annoying, yet this time the comedic timing mixed with more seriousness was the perfect recipe. There were some times when I found myself laughing out loud at the dialog. The one big area where this game differs from MW2 is being able to put a face and personality in its characters. The campaign itself takes you on a whirlwind adventure and just when things start to get stale it gets changed up. Vehicles and some interesting stipulations break up the on foot combat. The story in BFBC2 is also quite interesting. While its trumped by more story driven games it delivers enough intrigue to keep the player interested in what is actually going on. A twist ending that is not impossible to predict, but still may catch some players off guard brings the story to a nice conclusion. It finalizes the story of this game while opening up a new avenue for another Bad Company game.
Multiplayer
The scope of the multiplayer is amazing. It truly feels that you're in a war zone. The levels are huge and littered with buildings, forests, etc. While moving through the maps you never know what is around the next corner. It could be a tank, it could a group of soldiers, or it could be nothing. Traversing the maps is intense as at any time a tank can come crashing through a building a next to you. The scope and size is epic in nature and this is where BFBC2 really lets its engine do the talking. To get an idea of how large the maps are compared to MW2 you can probably fit three Derails(the snow map) inside one BFBC2 map. While it is possible to play lone wolf style its best to join a squad and play as a team. Team work will triumph in this game as coordination and planning is key to victory.
Closing
You may be asking why not a 10? Well there are some issues with the game. The major one in multiplayer is in non-hardcore games the damage thresh hold for players is too high. They can almost survive an entire clip to the body. My only issue with the campaign were some bugs that didn't necessarily effect gameplay but were glaringly obvious. For instance I shot both passengers in the jeep yet it continued driving and even steering down the road despite the driver being dead. There are some other issues that keep it form being a 10 and its nothing major. Through patches this game could be a 10.
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