Saturday, February 5, 2011

Enough with the overcomplicated boss fights

I’m getting really tired of convoluted boss fights.  We just came out of the Bastion of Twilight wiping on the first boss several times tonight and I all I can think about is how absolutely overly convoluted Blizzard has made that encounter.  You have three drakes giving the boss three buffs who each remove a buff or debuff the boss based upon release or death status who must be tanked and the boss is mortal striking which requires a tank swap and you have aoe raid damage going on… all of this on top of having a random selection of drakes each time — some harder than others — which means a random element has played into the hectic nature.  *takes a breath* Did I mention you have to interrupt a 1.5s cast time AoE dmg/knockback?


Seriously, watch this video and let me know if I’m crazy.


I enjoy tank and spank more than overly-complex fights, I really do.  There’s something simple and sweet about a fight where the boss holds still.  More complex =/= more fun!  Stop with the insanity, Blizzard!  I -loved- Gunship from ICC.  That was a really simple fight but it was interesting and felt like a lot was going on.  I loved Saurfang — kite some adds, dps the boss.  That is a fun fight.  Some tank swapping is fine too, but when the whole raid has to orchestrate a ballet in order to not wipe in 10 seconds it crosses the line.  The more you focus on making the fight complex, the more you diminish the fun and the more interesting you make a fight (gunship) the less people focus on complexities and can just enjoy the content.

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